Alpha 6.1.2

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Chunkymonkey
Automaton
Automaton
Posts: 139

Re: Alpha 6.1.2

Post#21 » 23 Dec 2016, 12:43

I'm ok. I wiped the data in the Android app settings and started from scratch. But that wasn't that big a deal cause it was a fresh install.

I don't think it's bad enough to warrant an instant hotfix.

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Arekusandoru
Script
Script
Posts: 11

Re: Alpha 6.1.2

Post#22 » 23 Dec 2016, 13:14

What does ratio conditions mean? How do they work?

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Chunkymonkey
Automaton
Automaton
Posts: 139

Re: Alpha 6.1.2

Post#23 » 23 Dec 2016, 13:18


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Arekusandoru
Script
Script
Posts: 11

Re: Alpha 6.1.2

Post#24 » 23 Dec 2016, 13:36


ConsciouS-0nE
Autonomous Entity
Autonomous Entity
Posts: 740

Re: Alpha 6.1.2

Post#25 » 23 Dec 2016, 15:55

Now the game really needs a
Tutorial2 for updated things like,
The ratio conditions
Subtrees
Especially tagging system.
That will raise alot of questions/confusion to new players even old ones.
Or ingame how to's inside tutorials.

////now that i upgraded to 6.1.2,
My ai list thats really messy with 60+ ais,
i need 20+ new more to adapt on the update :| Sigh.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

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HBomb
Algorithm
Algorithm
Posts: 93

Re: Alpha 6.1.2

Post#26 » 23 Dec 2016, 16:38

Can someone please throw up a bunch of multi-player games? I've got 8 up with outdated AIs and new ones must be tested!

Trigary
Algorithm
Algorithm
Posts: 63

Re: Alpha 6.1.2

Post#27 » 23 Dec 2016, 16:47

Or some actions, conditions might have to be even locked away from new players, just like special bot classes. Otherwise they would probably be overwhelmed, their rank (league) would be determined by how many of the features they can utilize (if they don't give up before :D)

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NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Alpha 6.1.2

Post#28 » 23 Dec 2016, 19:29

The nodes could display the Tag filter before the distance filters, it's more important imo.

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