Alpha 6.1.1

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GFX47
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Alpha 6.1.1

Post#1 » 21 Dec 2016, 18:30

Release candidate ready for testing!

Windows 64-bit > https://developer.cloud.unity3d.com/share/ZyGgWTx-RW/
Android > https://developer.cloud.unity3d.com/share/-kcvWaebA-/

Changelog > http://roadmap.gladiabots.com


======================================================================================
UPGRADE NOTE:
This version uses a new resolution engine version (due to the changes on the tagging system), which means:
  • your matches from previous versions will be deprecated and not watchable/deployable anymore
  • you will only be able to fight against players how upgraded to the same version
Upgrading is irreversible, no downgrade possible.
======================================================================================

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GFX47
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Re: Alpha 6.1.1

Post#2 » 21 Dec 2016, 18:30

I'm having very long download times right now so I couldn't try it.
Hope it will better on your side.

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NullPointer
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Re: Alpha 6.1.1

Post#3 » 21 Dec 2016, 18:51

Looks good to me so far, will play a little bit in the Tube.

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HBomb
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Re: Alpha 6.1.1

Post#4 » 21 Dec 2016, 20:59

Well isn't this a nice quality of life update!

HDeffo
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Re: Alpha 6.1.1

Post#5 » 21 Dec 2016, 21:09


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NullPointer
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Re: Alpha 6.1.1

Post#6 » 21 Dec 2016, 22:24

Bugs:

- Currently Targeted nodes still exist, they can't be left behind like this or the game will be unfair with new AIs.
- Currently Targeted nodes are flaky, they seem to be working only for the Red team. That's why the games with the same AIs are not symmetric anymore.
Last edited by NullPointer on 21 Dec 2016, 22:30, edited 1 time in total.

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GFX47
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Re: Alpha 6.1.1

Post#7 » 21 Dec 2016, 22:30

I'll remove it completely in 6.1.2.
I kept it so you could have time to adapt.

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NullPointer
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Re: Alpha 6.1.1

Post#8 » 21 Dec 2016, 22:31

I edited my last comment so you may have missed it:

Only in the Red side the Currently Targeted is working, this is really strange. If not that, it's just completely unpredictable.

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GFX47
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Re: Alpha 6.1.1

Post#9 » 21 Dec 2016, 22:33

Indeed it is :[

HDeffo
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Re: Alpha 6.1.1

Post#10 » 21 Dec 2016, 23:03

Solution: just go ahead and remove it and everyone can figure out how to adapt

mcompany
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Re: Alpha 6.1.1

Post#11 » 21 Dec 2016, 23:30

My 2 cents: I still think tags should be done simultaneously to other other​ actions (although it can still follow the tick rule, that's fine, it would still be basically instant anyways and would be how currently targeted currently works). Tags just take too long to be relevant for anything other than focus fire and snipers

Other than that, as much as I will miss currently targeted, I guess it isn't that big of a deal.

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GFX47
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Re: Alpha 6.1.1

Post#12 » 21 Dec 2016, 23:56

Did you try to dedicate one of your bots to targeting?

mcompany
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Re: Alpha 6.1.1

Post#13 » 22 Dec 2016, 00:09

I am doing that, it just seems like the tagging system could do a whole lot more, but right now the only viable use for tagging to me is focus firing and snipers (I tried doing a more captain style of program, but unless I want to lose a couple of ticks, it's not worth trying to use tagging for intrabot communication)

ConsciouS-0nE
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Re: Alpha 6.1.1

Post#14 » 22 Dec 2016, 04:48

Oh em gehh!

When i get back the game will feel alot newer, "so itll leave me exploring (cough*exploiting*cough) things again <3."
- this is why I play

///but, darn it with GFX's godspeed dev skills, there will be 8 major uptades :') :D after a month.


///edit; somma more stereotypes..
"Guys help! Im stuck at #1 ;)"
-this is how i play (nullpointer)


"Mmm game seems new and fun, lemme just :p, oppps."
-this is how i play (hdeffo)
Last edited by ConsciouS-0nE on 22 Dec 2016, 05:00, edited 2 times in total.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

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Kanishka
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Re: Alpha 6.1.1

Post#15 » 22 Dec 2016, 04:53

Tagging works!!! Thanks, Dr D! Thanks!
Fixes break an AI more than bugs do. :ugeek:

Gladiabots Off-Topic Chat


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HDeffo
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Re: Alpha 6.1.1

Post#16 » 22 Dec 2016, 05:08

ConsciouS-0nE wrote:"Mmm game seems new and fun, lemme just :p, oppps."
-this is how i play (hdeffo)



How true :lol:

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Kanishka
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Re: Alpha 6.1.1

Post#17 » 22 Dec 2016, 05:29

Check the attachments. 2 tiny little bugs.
Attachments
Screenshot_2016-12-22-09-51-00-757_com.GFX47.Gladiabots.png
Description Gets Hidden
Screenshot_2016-12-22-09-51-00-757_com.GFX47.Gladiabots.png (181.66 KiB) Viewed 2001 times
Screenshot_2016-12-22-09-51-05-664_com.GFX47.Gladiabots.png
Not Enough Icons
Screenshot_2016-12-22-09-51-05-664_com.GFX47.Gladiabots.png (202.25 KiB) Viewed 2001 times
Fixes break an AI more than bugs do. :ugeek:

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Kanishka
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Re: Alpha 6.1.1

Post#18 » 22 Dec 2016, 05:52

Another bug:
Split Team Solo Mission.
Red Bots Come Into Medium Range. Fire. Flee From Closest Short Range / Medium Range Enemy If Self Shield 0-25%. Upto here it's OK. Then they should again fire. But, they don't.
Fixes break an AI more than bugs do. :ugeek:

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HDeffo
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Re: Alpha 6.1.1

Post#19 » 22 Dec 2016, 06:12

Bots don't shoot from long range in any single player missions and never have

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Kanishka
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Re: Alpha 6.1.1

Post#20 » 22 Dec 2016, 06:42

So they are supposed to just sit idle and die?!
Fixes break an AI more than bugs do. :ugeek:

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