Alpha 6.1

mcompany
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Re: Alpha 6.1

Post#21 » 21 Dec 2016, 04:02

My first impression of the tagging system is pretty much the same as nullpointer's. In previous versions, while explaining it might be more difficult than explaining the tagging system (and to be honest, I doubt that is true), currently targeted was necessary to do basically anything. Otherwise it is very easy to simply trick an AI by any sort of dance. Right now, it starts to become more and more impractical to have reliable targeting systems using just tags because you lose so many ticks doing this.

Do note these are just my first impressions though, and I'm only in league 1 because I'm using the cloned apk (and no one is in league 1 to play against me). However, I think any good 6.0 AI has a ridiculous advantage over current 6.1 AIs just because it has currently targeted. My suggestion would be to make tagging happen simultaneous to other actions (where if a tagging action comes before any other action, you can still do any action after it, but any tagging action becomes invalid)

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Kanishka
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Re: Alpha 6.1

Post#22 » 21 Dec 2016, 05:20

GFX47 wrote:OK guys, I hear you, here's what I plan to do tomorrow:
  • enable the "any" target selector for tagging actions so you can tag or untag several entities at once (actually forgot to do it in 6.1)
  • add actions to tag exclusively specific target(s) so you can override a previous tag setup
  • make a tagging action invalid if it doesn't change anything (tagging an already tagged entity or untagging an untagged one) so you can simplify your AIs

Sorry but I won't restore the "currently targeted" target selector for now, I'm still convinced that the tagging system is a better solution for that and I prefer to have one generic system than several too specific ones.
It has always been a temporary solution to the persistent targeting problem but brought more questions than expected to newcomers.
I know the tagging system will need explanation for them too but at least it's a one shot.


Thanks man. Waiting for the apk. Best of luck in fixing the problems.
Fixes break an AI more than bugs do. :ugeek:

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Kanishka
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Re: Alpha 6.1

Post#23 » 21 Dec 2016, 05:22

Breaking news! GFX has a test account! Well of course you do. It's beating my ass.
Fixes break an AI more than bugs do. :ugeek:

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ConsciouS-0nE
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Re: Alpha 6.1

Post#24 » 21 Dec 2016, 05:29

Ofc he has test accounts..
Ive seen 3-5 of it,
(Never seen them in league4,and i havent been demoted once..so just meet em on first 5.x testing from 4.x)
Gfx47_pc
Gfx47_andriod?
Gfx47_test
Gfx47_something like this

Not to mention how many on the hidden,
#7-8-9-10 leagues.
Last edited by ConsciouS-0nE on 21 Dec 2016, 06:01, edited 1 time in total.
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mcompany
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Re: Alpha 6.1

Post#25 » 21 Dec 2016, 05:36

That was me that beat you... But I did notice the name ”TEST” was taken, so I named myself that

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Avaren
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Re: Alpha 6.1

Post#26 » 21 Dec 2016, 11:22

Beware that editing a Currently Targeted Node will change it to a Closest Node.

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Re: Alpha 6.1

Post#27 » 21 Dec 2016, 13:47

I just replaced my currently targeted nodes with a tag setup for my CoD. I beat my old AI in a match, but the tagging made them much slower to aim initally. They only won because they were aiming at the most efficient targets for their goal. Currently Targeted was better and used less nodes. Tagging is too slow

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NullPointer
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Re: Alpha 6.1

Post#28 » 21 Dec 2016, 14:07

I can see the tags being very handy in CoD which is a very unusual map, but were you able to beat your old AIs in other maps?

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Re: Alpha 6.1

Post#29 » 21 Dec 2016, 14:33

I didn't bother trying other maps. I'm still holding out hope that gfx47 will reconsider adding currently targeted back in the game.

I like the tagging system and the potential it has. But it's slow with all the tics necessary to perform functions we could already do with currently targeted. I was kind of hoping for an option to add a tag simultaneously when performing any actions, that might speed things up a bit. Like.. "Attack AND Tag closest enemy" or Flee From AND Tag any Long Range Enemy".

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Re: Alpha 6.1

Post#30 » 21 Dec 2016, 14:36

oh, I want to add that my tagging AI beat my old AI that is STILL using the now glitched Currently Targeted nodes. So it was a no grained they would win. BUT, if my tagging AI were to fight my CoD AI in 6.0, they would have been slaughtered.

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Re: Alpha 6.1

Post#31 » 21 Dec 2016, 14:39

MGBlitz81 wrote:I was kind of hoping for an option to add a tag simultaneously when performing any actions


Exactly! See http://gfx47.com/games/Gladiabots/Forum/viewtopic.php?f=2&t=199

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Kanishka
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Re: Alpha 6.1

Post#32 » 21 Dec 2016, 14:50

Dr D, are you 'GFXHAS A TESTAC.' or is someome impersonating you?
Fixes break an AI more than bugs do. :ugeek:

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Re: Alpha 6.1

Post#33 » 21 Dec 2016, 15:36

I just detected a typo in the code that makes most of the tag related conditions bugged :(
Fixing it for 6.1.1.

mcompany
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Re: Alpha 6.1

Post#34 » 21 Dec 2016, 15:47

Kanishka wrote:Dr D, are you 'GFXHAS A TESTAC.' or is someome impersonating you?

mcompany wrote:That was me that beat you... But I did notice the name ”TEST” was taken, so I named myself that

It's me, and I'm not impersonating anyone (none of gfx's alts specifically says that there is other alts)
Last edited by mcompany on 21 Dec 2016, 16:02, edited 1 time in total.

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Re: Mcompany

Post#35 » 21 Dec 2016, 15:55

mcompany wrote:
Kanishka wrote:Dr D, are you 'GFXHAS A TESTAC.' or is someome impersonating you?

mcompany wrote:That was me that beat you... But I did notice the name ”TEST” was taken, so I named myself that

It's me, and I'm not impersonating anyone (none of gfx's alts specifically says that there is other alts)


Sorry, I didn't understand that part.
I only made a few public tests on 6.1.

ConsciouS-0nE
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Re: Alpha 6.1

Post#36 » 21 Dec 2016, 16:07

GFX47 wrote:I just detected a typo in the code that makes most of the tag related conditions bugged :(
Fixing it for 6.1.1.


Pheww, was planning to stay 6.0 forever :D

Were all humans all along...



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PLAY THE SAD MUSIC..
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NullPointer
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Re: Alpha 6.1

Post#37 » 21 Dec 2016, 16:08

:lol:

mcompany
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Re: Alpha 6.1

Post#38 » 21 Dec 2016, 16:09

No, I just assumed that ”test” was one of your secret alts from early on, and used ”GFXHAS A TESTAC.” instead for my clone build test account. It has no relevance to anything else... I was just replying to kanishka

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Re: Alpha 6.1

Post#39 » 21 Dec 2016, 16:16

What exactly happened to the old Currently Targeted nodes? Are they really still working?

ConsciouS-0nE
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Re: Alpha 6.1

Post#40 » 21 Dec 2016, 16:18

Kanishka wrote:Dr D, are you 'GFXHAS A TESTAC.' or is someome impersonating you?


As said lol, of gfx will make public test most of the accounts are named,
"GFX47_(any addons he wants)"

But mostly he does secrets tests on 'hidden leagues' so he can test privately as he says.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

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