Alpha 6

ConsciouS-0nE
Autonomous Entity
Autonomous Entity
Posts: 740

Re: Alpha 6

Post#41 » 17 Dec 2016, 17:18

Can you do? A double 6.0?
(Im a lawyer sometimes)


I guess the game has no, rights reserve 201x

Gfx you need one.(needed?)
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Alpha 6

Post#42 » 17 Dec 2016, 17:24

Technically, yes you can install my app and the default alpha 6.

User avatar
GFX47
Dev
Dev
Posts: 2914

Re: Alpha 6

Post#43 » 17 Dec 2016, 17:26

ConsciouS-0nE wrote:Image

THAT HIS FIRST REQUEST WOULD BE WALLS :D INDEED.


Haha nice one XD

ConsciouS-0nE
Autonomous Entity
Autonomous Entity
Posts: 740

Re: Alpha 6

Post#44 » 17 Dec 2016, 17:30

*not your app :D

*cloned (peace)
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Alpha 6

Post#45 » 17 Dec 2016, 17:32

My clone and GFX's original :lol: you know what I meant

User avatar
GFX47
Dev
Dev
Posts: 2914

Re: Alpha 6

Post#46 » 17 Dec 2016, 17:36

HDeffo wrote:Not sure how GFX feels about this so he may just want to remove it but here's a copy of alpha 6 that can be dual installed on Android devices next to another gladiabots. This way people can play both 5.3 and 6 if they want to test alpha 6

https://www.dropbox.com/s/l1sjh1tfjdgo6pj/Gladiabots.v.Alpha%206.b.600.Clone_-1249781337.apk?dl=0


I seriously discourage you to use it. 5.3 can't read sub-trees.

ConsciouS-0nE
Autonomous Entity
Autonomous Entity
Posts: 740

Re: Alpha 6

Post#47 » 17 Dec 2016, 17:38

So a double 6.0 running on one device is okay?
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Alpha 6

Post#48 » 17 Dec 2016, 17:42

GFX47 wrote:
HDeffo wrote:Not sure how GFX feels about this so he may just want to remove it but here's a copy of alpha 6 that can be dual installed on Android devices next to another gladiabots. This way people can play both 5.3 and 6 if they want to test alpha 6

https://www.dropbox.com/s/l1sjh1tfjdgo6pj/Gladiabots.v.Alpha%206.b.600.Clone_-1249781337.apk?dl=0


I seriously discourage you to use it. 5.3 can't read sub-trees.



It loads AIs in a different location than the 5.3 APK. They can be dual loaded without ever interferring with each other

User avatar
GFX47
Dev
Dev
Posts: 2914

Re: Alpha 6

Post#49 » 17 Dec 2016, 18:37

HDeffo wrote:
GFX47 wrote:
HDeffo wrote:Not sure how GFX feels about this so he may just want to remove it but here's a copy of alpha 6 that can be dual installed on Android devices next to another gladiabots. This way people can play both 5.3 and 6 if they want to test alpha 6

https://www.dropbox.com/s/l1sjh1tfjdgo6pj/Gladiabots.v.Alpha%206.b.600.Clone_-1249781337.apk?dl=0


I seriously discourage you to use it. 5.3 can't read sub-trees.



It loads AIs in a different location than the 5.3 APK. They can be dual loaded without ever interferring with each other


OK then, do as you like but don't blame me if you loose any data on the way.
Just remember 5.3 will be deprecated by tomorrow.

mcompany
Autonomous Entity
Autonomous Entity
Posts: 872

Re: Alpha 6

Post#50 » 17 Dec 2016, 18:47

GFX47 wrote:Did he try to click on the sub-tree nodes?

No... I didn't even know that was possible (you should have a message telling people about that somewhere)

In that case, I guess debugging subtrees is fine, although I still have think that it seems it will be slower to debug than without subtrees, especially on non mobile devices, but we'll see

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Alpha 6

Post#51 » 17 Dec 2016, 19:20

No one else in Alpha 6?
I deployed 10 games now, half of them with generic AIs only, in case someone wants a challenge.
The 10-minute rule is off btw.

Johnbob
Algorithm
Algorithm
Posts: 62

Re: Alpha 6

Post#52 » 17 Dec 2016, 20:35

Can it be installed on android without interfering with main account (also on android) ?

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Alpha 6

Post#53 » 17 Dec 2016, 20:37

When I installed it, all my AIs were still 100% compatible.
Only later I started using subtrees.

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Alpha 6

Post#54 » 17 Dec 2016, 21:50

So easy to reuse strategies now :D

Image
Last edited by NullPointer on 17 Dec 2016, 22:20, edited 1 time in total.

pier4r
Skynet
Skynet
Posts: 3390

Re: Alpha 6

Post#55 » 17 Dec 2016, 22:05

Now I see why you have so much points, where is the sub LOSE?

Anyway yes, it would be quite more practical. I will have always the same invariants (carry/no carry, and distance from the enemy) and then different modules.

But this may also explode all the rest. Like modules for sg, mg, assaults, snipers.
Last edited by pier4r on 17 Dec 2016, 22:08, edited 1 time in total.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Alpha 6

Post#56 » 17 Dec 2016, 22:07

Interesting securing resources is prioritized above all else in nullpointer's AI?

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Alpha 6

Post#57 » 17 Dec 2016, 22:16

That subtree decides if it's worth holding on to the resource or drop it. This needs to be decided before you can flee, that's why I put it first.

Hamster
Script
Script
Posts: 28

Re: Alpha 6

Post#58 » 17 Dec 2016, 22:17

HDeffo wrote:Interesting securing resources is prioritized above all else in nullpointer's AI?


OR, he just named the attack tree collect resources to fake you out :P

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Alpha 6

Post#59 » 17 Dec 2016, 22:22

Damn, you got me :twisted:

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Alpha 6

Post#60 » 17 Dec 2016, 22:37

Myself playing Alpha 6:

Image

Return to “Release candidates”

Who is online

Users browsing this forum: No registered users and 2 guests