Update: please scroll down to Edit2
GFX47 wrote:Could you please share a screenshot?
Maybe this helps with clarification:
Tooltips on the nodes themselves rarely get in the way. But the ones on the connecting lines are not helping in 90% of the cases for me.
Edit: btw I hovered over the connector line in between the two groups of nodes
Edit2: I've narrowed down the situations of when the Tooltips stay permanently to a reproducible
state. Steps to reproduce:
- Hover over over a line until the tooltip pops up.
- Place mouse cursor so that it is hovering both over the tooltip and over the concerning line. Basically the Tooltip is between the cursor and the line now.
- Click to disconnect said line.
- Done. You've created yourself a permanent Tooltip that only goes away after forcing another tooltip of a different node or line to pop up. You can even pan and drag the editor window around, even out of bounds. As soon as the tooltip enters focus again, it will pop into existence again.
I think that's also what I've percieved as "huge tooltips always getting in the way". So it really does come from those lines.
And I've found another thing:
Due to the new Editor background size, the debug window in a live game acts up.
It will start zoomed to the level so that the whole Code branch is visible.
But as soon as you zoom in, it seems to be stuck at the max zoom level for the old editor size. You can not zoom all the way back to full overview after that.
Maybe link those variables together right away, also to prevent regression errors due to future changes in Editor size? Less quirks you have to remember are better <3