mumpsimus wrote:how does the new matchmaking work, and why does it obsolete autoqueueing?
The new matchmaking has the same filtering and sorting rules (elo/xp ranges, cooldowns, etc) but instead of just scanning pending matches, it also "reuses" past ones.
It's kind of an hidden auto redeploy but even on draws / defeats.
In ranked matches, the elo gain / loss is only applied to the player who "really" deployed.
Elo gain / loss is also applied to the reused deployments (but not to their original player).
Here's an example, let's assume all players are in the same elo range and that no match was ever deployed:
At T1: Player 1 (P1) pushes deployment 1 (D1) > no past deployment = pending
T2: P2 pushes D2 > he gets matched to D1,
Elo delta is applied to P1, D1, P2 and D2
T3: P3 pushes D3 > he gets matched to D2
Elo delta is applied to P3, D3 and D2 (not P2 because it didn't volontarily engage in this match)
T4: P3 pushes D3b > he gets matched to D1
Elo delta applied to P3, D3b and D1
T5: P1 pushes D1b > he gets matched to D3b
Elo delta applied to P1, D1b and D3b
T6: P1 pushes D1c > he gets matched to D2
Elo delta applied to P1, D1c and D2
T7: P2 pushes D2b > he gets matched to D3b
Elo delta applied to P2, D2b and D3b
Right now, you don't get too much matches because you have a high elo and only the few alpha 12 players use the new matchmaking.
The more players with similar elo will play, the more you'll have matches, independently of the player activity during your session.