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Re: Alpha 11

Posted: 25 Nov 2017, 10:16
by GFX47
mumpsimus wrote:Also: when I select an action node, and click on the target to edit it, it seems to forget all but one of the filters in the edit view.


Can't repro either.
Can you make a screenshot of the node you are editing?

Re: Alpha 11

Posted: 25 Nov 2017, 10:17
by GFX47
mumpsimus wrote:Score/Victory bugs:

I see weird scores, where I get -1 rating points for a victory: 822269

and even weirder: this game is considered a draw, while all my bots got destroyed: 822289


A nasty bug in the victory condition check.
Fixing it.

Re: Alpha 11

Posted: 25 Nov 2017, 10:44
by GFX47
Reverting MG changes in RC2 and increasing long range for assault a bit more (MG can't be second best on long range):

Image

Re: Alpha 11

Posted: 25 Nov 2017, 10:47
by GFX47
And now the approach training is fucked up...

Re: Alpha 11

Posted: 25 Nov 2017, 12:01
by Jeffrey Harpen
GFX47 wrote:Image

Well... I think I will get back to play with Assaults only. :D

Re: Alpha 11

Posted: 25 Nov 2017, 12:02
by GFX47
Building RC2...

Re: Alpha 11

Posted: 25 Nov 2017, 12:31
by GFX47

Re: Alpha 11

Posted: 25 Nov 2017, 14:53
by Revenge
GFX47 wrote:Building RC2...

Can you slightly decrease machine gun short range. (too oppressive on the shotgun), and buff MG midrange damage?

Re: Alpha 11

Posted: 25 Nov 2017, 15:35
by LuBeNo
Looks really good so far. Could you trigger continue watching already if I kill all enemy bots and gathered at least one resource more? He / or my worst AI could not turn this.

Re: Alpha 11

Posted: 25 Nov 2017, 15:52
by LuBeNo
Several deployment settings are great. Would love to have an 1 / 2 / 3 setting to activate / cross use settings of career in test etc.
Continuing the game is really cool. How it would have ended with another minute.
I don't like the hexagon background in multiplayer.

Re: Alpha 11

Posted: 25 Nov 2017, 16:06
by LuBeNo
Could we have a checkbox for: "Duplicating a node also duplicates link(s) to its parent(s)"

Re: Alpha 11

Posted: 25 Nov 2017, 16:08
by LuBeNo
This option: "Add fast AI edition option" looks promising. Perhaps there should be a cancel button bringing you back to the standard dialog.

Re: Alpha 11

Posted: 25 Nov 2017, 16:12
by LuBeNo
If games get downloaded - any way to unload them are only 10 / 100 games stored?

Re: Alpha 11

Posted: 25 Nov 2017, 16:16
by GFX47
LuBeNo wrote:Looks really good so far. Could you trigger continue watching already if I kill all enemy bots and gathered at least one resource more?


Yep, I'll do that in next update.

Re: Alpha 11

Posted: 25 Nov 2017, 16:17
by GFX47
LuBeNo wrote:Several deployment settings are great. Would love to have an 1 / 2 / 3 setting to activate / cross use settings of career in test etc


Not sure I understand.
You mean proposing several redeploy counts?

Re: Alpha 11

Posted: 25 Nov 2017, 16:18
by GFX47
LuBeNo wrote:Could we have a checkbox for: "Duplicating a node also duplicates link(s) to its parent(s)"


Yep.

Re: Alpha 11

Posted: 25 Nov 2017, 16:19
by GFX47
LuBeNo wrote:This option: "Add fast AI edition option" looks promising. Perhaps there should be a cancel button bringing you back to the standard dialog.


Whaaat?!
Did you enable the option and see the difference?

Re: Alpha 11

Posted: 25 Nov 2017, 16:19
by GFX47
LuBeNo wrote:If games get downloaded - any way to unload them are only 10 / 100 games stored?


Huh?

Re: Alpha 11

Posted: 25 Nov 2017, 16:29
by mcompany
Bug: RC 1 matches can be seen during RC 2

Re: Alpha 11

Posted: 25 Nov 2017, 16:45
by GFX47
mcompany wrote:Bug: RC 1 matches can be seen during RC 2


Forgot to increment the engine version.
Not too bad as there are not too many RC1 matches.