Alpha 11

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GFX47
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Re: Alpha 11

Post#21 » 25 Nov 2017, 10:16

mumpsimus wrote:Also: when I select an action node, and click on the target to edit it, it seems to forget all but one of the filters in the edit view.


Can't repro either.
Can you make a screenshot of the node you are editing?

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GFX47
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Re: Alpha 11

Post#22 » 25 Nov 2017, 10:17

mumpsimus wrote:Score/Victory bugs:

I see weird scores, where I get -1 rating points for a victory: 822269

and even weirder: this game is considered a draw, while all my bots got destroyed: 822289


A nasty bug in the victory condition check.
Fixing it.

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GFX47
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Re: Alpha 11

Post#23 » 25 Nov 2017, 10:44

Reverting MG changes in RC2 and increasing long range for assault a bit more (MG can't be second best on long range):

Image

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GFX47
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Re: Alpha 11

Post#24 » 25 Nov 2017, 10:47

And now the approach training is fucked up...

Jeffrey Harpen
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Re: Alpha 11

Post#25 » 25 Nov 2017, 12:01

GFX47 wrote:Image

Well... I think I will get back to play with Assaults only. :D

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GFX47
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Re: Alpha 11

Post#26 » 25 Nov 2017, 12:02

Building RC2...

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GFX47
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Re: Alpha 11

Post#27 » 25 Nov 2017, 12:31

RC2 builds are available!
viewtopic.php?f=4&t=1229&p=14389#p14389

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Revenge
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Re: Alpha 11

Post#28 » 25 Nov 2017, 14:53

GFX47 wrote:Building RC2...

Can you slightly decrease machine gun short range. (too oppressive on the shotgun), and buff MG midrange damage?

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LuBeNo
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Re: Alpha 11

Post#29 » 25 Nov 2017, 15:35

Looks really good so far. Could you trigger continue watching already if I kill all enemy bots and gathered at least one resource more? He / or my worst AI could not turn this.
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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LuBeNo
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Re: Alpha 11

Post#30 » 25 Nov 2017, 15:52

Several deployment settings are great. Would love to have an 1 / 2 / 3 setting to activate / cross use settings of career in test etc.
Continuing the game is really cool. How it would have ended with another minute.
I don't like the hexagon background in multiplayer.
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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LuBeNo
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Re: Alpha 11

Post#31 » 25 Nov 2017, 16:06

Could we have a checkbox for: "Duplicating a node also duplicates link(s) to its parent(s)"
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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LuBeNo
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Re: Alpha 11

Post#32 » 25 Nov 2017, 16:08

This option: "Add fast AI edition option" looks promising. Perhaps there should be a cancel button bringing you back to the standard dialog.
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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LuBeNo
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Re: Alpha 11

Post#33 » 25 Nov 2017, 16:12

If games get downloaded - any way to unload them are only 10 / 100 games stored?
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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GFX47
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Re: Alpha 11

Post#34 » 25 Nov 2017, 16:16

LuBeNo wrote:Looks really good so far. Could you trigger continue watching already if I kill all enemy bots and gathered at least one resource more?


Yep, I'll do that in next update.

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GFX47
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Re: Alpha 11

Post#35 » 25 Nov 2017, 16:17

LuBeNo wrote:Several deployment settings are great. Would love to have an 1 / 2 / 3 setting to activate / cross use settings of career in test etc


Not sure I understand.
You mean proposing several redeploy counts?

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GFX47
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Re: Alpha 11

Post#36 » 25 Nov 2017, 16:18

LuBeNo wrote:Could we have a checkbox for: "Duplicating a node also duplicates link(s) to its parent(s)"


Yep.

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GFX47
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Re: Alpha 11

Post#37 » 25 Nov 2017, 16:19

LuBeNo wrote:This option: "Add fast AI edition option" looks promising. Perhaps there should be a cancel button bringing you back to the standard dialog.


Whaaat?!
Did you enable the option and see the difference?

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GFX47
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Re: Alpha 11

Post#38 » 25 Nov 2017, 16:19

LuBeNo wrote:If games get downloaded - any way to unload them are only 10 / 100 games stored?


Huh?

mcompany
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Re: Alpha 11

Post#39 » 25 Nov 2017, 16:29

Bug: RC 1 matches can be seen during RC 2

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GFX47
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Re: Alpha 11

Post#40 » 25 Nov 2017, 16:45

mcompany wrote:Bug: RC 1 matches can be seen during RC 2


Forgot to increment the engine version.
Not too bad as there are not too many RC1 matches.

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