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Re: Alpha 5.3.1

Posted: 09 Dec 2016, 08:33
by ConsciouS-0nE
I always play in lowest setting on every game, screw the graphics it's about the gameplay.
And my phone is really low end device wich lasts about 8hours straight playing gladiabots.(highest record so far, not gonna beat that)

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 08:34
by HDeffo
My phone goes about 3 days straight regardless of what apps I play...:lol: i bought this phone specifically for its rated battery life and said screw it to any other hardware specs

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 08:49
by pier4r
ConsciouS-0nE wrote:I always play in lowest setting on every game, screw the graphics it's about the gameplay.


Give an internet to this guy.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 09:17
by Kanishka
pier4r wrote:
Kanishka wrote:Second, why does Gladiabots use up so much Battery? I'm struggling even with a 4000MAh Battery! Yesterday, I played for 3 hours straight, and was down from 70% to 10%. Help. I wanna play for even longer spans of time. ;)


According to your phone and graphics settings, gladiabots uses for sure a lot of cpu (I do think is multithreaded but I do not think is real concurrent processing, like many games, so one core gets maxed out) and likely a lot of GPU. If your phone is powerful, high computational power needs drain the battery pretty fast.

Try to lower the gfx settings.

The rule of thumb is: the cooler is the phone, the less power you are using, likely the less computational needs.


'Kayyy.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 09:18
by Kanishka
And yet again, there's a bug!

The "IfAnyEnemyCarriesResource" Condition is not working.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 11:53
by GFX47
Kanishka wrote:P.S. Dr D, technically you can access and/or copy our AIs, ain't that right?


Yes I can.
But unless I need it to debug something, I never do it.

Kanishka wrote:The reason I wrote this, is that the MT Omega is EXTREMELY complicated, which results in very long load times while switching AI. Could you somehow make it quicker?


Making AI editor faster?
Never thought of it!

Image

I have some new leads on possible optimizations ;)

Kanishka wrote:Second, why does Gladiabots use up so much Battery? I'm struggling even with a 4000MAh Battery! Yesterday, I played for 3 hours straight, and was down from 70% to 10%. Help. I wanna play for even longer spans of time. ;)


Like pier4r explained, the game is using your smartphone GPU pretty extensively.
Could you tell me which model you are using and if you notice any difference between menu screens (like AI editor) and game screen?

pier4r wrote:Minor bug (or at least I think it is unwanted).

In relation to this: https://trello.com/c/EnVurVVc

The top players are promoted, but the lower ones (that should be demoted) are not. So in league3 there was a guy with ~980 points and another one with ~1090 points and 1000+ games, players may be tricked to think "ah ok, I can lose a lot of points that I will never leave the league". So this may be misleading.


I just fixed it, thanks for reporting it ;)

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 11:56
by GFX47
Kanishka wrote:And yet again, there's a bug!

The "IfAnyEnemyCarriesResource" Condition is not working.


Image

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 12:19
by Kanishka
I'm using a Redmi Note 3. Adreno 510 GPU. AI Editor uses the largest amount of Battery.

And yeah, I care.

Training mode. I deployed a Dribbler (CatchResource>DropResource>Repeat) against some bots which were supposed to kill Resource Carrying Enemy first. They simply ignored the Dribbler.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 12:36
by GFX47
Kanishka wrote:I'm using a Redmi Note 3. Adreno 510 GPU. AI Editor uses the largest amount of Battery.


OK so another bullet for the AI editor ^^'

Kanishka wrote:Training mode. I deployed a Dribbler (CatchResource>DropResource>Repeat) against some bots which were supposed to kill Resource Carrying Enemy first. They simply ignored the Dribbler.


They may miss it because their AI tick passes between 2 cath & drop?

Dribbler catches
Dribbler drops
Attacker sees dropped resource
Dribbler catches
Dribbler drops
Attacker sees dropped resource
...

Is your dribbler a shotgun and your attacker from another class?

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 12:39
by Kanishka
Is your dribbler a shotgun and your attacker from another class?


Nope. Both are Assault.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 12:45
by GFX47
Seems to work for me:

Image

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 12:48
by Kanishka
GFX47 wrote:Seems to work for me:

Image


You have 2 Dribblers that are going off one after the other. I am using a single Dribbler. And they're not confusing the Killers.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 12:55
by pier4r
This 5.3.1 is awesome, I feel the same engagement of alpha 4.3, even better due to the random maps and random pairings. (I mean, without player selection)

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 12:56
by GFX47
1v1

Image

What is the behavior you expected?

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 13:03
by HDeffo
I'm thinking maybe he expects the pre patch behavior back when it was insanely fun and OP to dribble :lol:

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 13:07
by Kanishka
GFX47 wrote:1v1

Image

What is the behavior you expected?


My killer isn't getting confused. It is just killing the Dribbler. I expected what you got.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 13:21
by GFX47
What is your killer's AI?

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 13:38
by Kanishka
GFX47 wrote:What is your killer's AI?


Go on and check Multi-Tasker One or Anti-Dribbler.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 15:21
by pier4r
Anyway I#m quite sure that sunway something and skidrow are second accounts. Sunway should be the second account of nullpointer. Sorry nullpointer.

Re: Alpha 5.3.1

Posted: 09 Dec 2016, 19:40
by pier4r
Reached 1690, new personal best. Almost there to be first. Mind game (that is very a mind game so I do not like it so much) took me 20 points (christian) and christian did well also on circle of death.