Alpha 5.3(.0)

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GFX47
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Alpha 5.3(.0)

Post#1 » 06 Dec 2016, 17:27

First release candidate ready for testing!

Windows 32-bit > https://developer.cloud.unity3d.com/share/b1jrHG5N6Z/
Windows 64-bit > https://developer.cloud.unity3d.com/share/Z1s-LF5EaW/
Linux > https://developer.cloud.unity3d.com/share/-JwCMf9VaW/
Mac > https://developer.cloud.unity3d.com/share/bJnfNGqVab/
Android > https://developer.cloud.unity3d.com/share/-ylvcf94pb/

Changelog > see the public roadmap


=================================================================
IMPORTANT NOTE:
This version uses a new resolution engine version (due to the collision system fixes), which means your matches from 5.2 will be deprecated and not watchable/deployable anymore.
So if you have an undeployed match, deploy it before updating!
=================================================================

ConsciouS-0nE
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Re: Alpha 5.3 Release Candidate

Post#2 » 06 Dec 2016, 17:52

Screenshot_2016-12-07-01-51-28.png
Again...
Screenshot_2016-12-07-01-51-28.png (118.74 KiB) Viewed 1914 times
And aggain..

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GFX47
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Re: Alpha 5.3 Release Candidate

Post#3 » 06 Dec 2016, 17:54

Did you miss the IMPORTANT NOTE?

ConsciouS-0nE
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Re: Alpha 5.3 Release Candidate

Post#4 » 06 Dec 2016, 17:57

Didn't said deploy them first..
Thought when deprecated the systems ignores it..

Im too sleepy l for this.

Edit: i played songs on ny phonr with the built in music player..
When the game is lauched it just lowers tge volime a little bit.

As said other music players doesnt allow itself to play music when background on another app opened.
Last edited by ConsciouS-0nE on 06 Dec 2016, 18:01, edited 1 time in total.

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GFX47
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Re: Alpha 5.3 Release Candidate

Post#5 » 06 Dec 2016, 18:00

I removed your undeployed match.
You should be able to play now.
Just need some other players to join the test.

pier4r
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Re: Alpha 5.3 Release Candidate

Post#6 » 06 Dec 2016, 18:12

great job! I will try to join the test asap (unless it is not needed anymore).
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Alpha 5.3 Release Candidate

Post#7 » 06 Dec 2016, 18:18

pier4r wrote:great job! I will try to join the test asap (unless it is not needed anymore).


Everyone is welcome to join until the version gets public!

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GFX47
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Re: Alpha 5.3 Release Candidate

Post#8 » 06 Dec 2016, 18:33

Am I the only one having the playback buttons (slow-mo, fast-forward, etc) remaining grey after using them (until restart)?
Seems to only occur on the Android version.

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NullPointer
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Re: Alpha 5.3 Release Candidate

Post#9 » 06 Dec 2016, 18:46

This happened in the 3rd and 4th parts of the tutorial so far. (Android)

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NullPointer
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Re: Alpha 5.3 Release Candidate

Post#10 » 06 Dec 2016, 19:13

Play button was not showing first time I entered Multiplayer, then I hit Refresh and it was back.

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GFX47
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Re: Alpha 5.3 Release Candidate

Post#11 » 06 Dec 2016, 19:40

NullPointer wrote:This happened in the 3rd and 4th parts of the tutorial so far. (Android)


Which is intended ^^ (no change)

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NullPointer
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Re: Alpha 5.3 Release Candidate

Post#12 » 06 Dec 2016, 21:05

I meant the play button. I had to press while it was grey.

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Chunkymonkey
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Re: Alpha 5.3 Release Candidate

Post#13 » 06 Dec 2016, 21:43

Oh... There goes my non Gladiabots productivity for the day... =) Thanks

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GFX47
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Re: Alpha 5.3 Release Candidate

Post#14 » 06 Dec 2016, 22:05

NullPointer wrote:I meant the play button. I had to press while it was grey.


Image

mcompany
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Re: Alpha 5.3 Release Candidate

Post#15 » 06 Dec 2016, 22:28

It seems to randomly freeze (with everything still in their animation) every so often, especially with fast forward on

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Chunkymonkey
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Re: Alpha 5.3 Release Candidate

Post#16 » 06 Dec 2016, 22:30

GFX47 wrote:Am I the only one having the playback buttons (slow-mo, fast-forward, etc) remaining grey after using them (until restart)?
Seems to only occur on the Android version.


I can confirm the buttons stay grey in the Android version. But they still work if you press them.

ntk
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Re: Alpha 5.3 Release Candidate

Post#17 » 06 Dec 2016, 22:33

The help button? :mrgreen: is missing on multiplayer.. i gone fast to forum :geek:

ConsciouS-0nE
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Re: Alpha 5.3 Release Candidate

Post#18 » 07 Dec 2016, 02:56

Screenshot_2016-12-07-10-49-52.png
Free +24 ;)//hes #7 now
Screenshot_2016-12-07-10-49-52.png (128.46 KiB) Viewed 1710 times



Well, deployed unfinished ais for very low players, but this old player got lucky lel.
Maybe itll go 5+ streak but enough ;).

//Ive predicted same player in 5 matches when he matched for the 2nd time.
If this happens occasionally, some 4.x things would likely to happen.
['I could have countered his bots because his resource base strategy when out of range.']

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Chunkymonkey
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Re: Alpha 5.3 Release Candidate

Post#19 » 07 Dec 2016, 03:33

Yeah... sorry... I got lucky with you, ntk and mcompany. (I won 10+ games from mcompany earlier. I think I got close to +100 points from the three of you altogether) :oops:

At first, I didn't know why you all didn't deploy a sniper. :?:

But I figured out that you wanted to match with a league 3 player.

I feel a little guilty for stealing the points.

But only a little. :twisted: ;)

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Chunkymonkey
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Re: Alpha 5.3 Release Candidate

Post#20 » 07 Dec 2016, 03:44

Just an observation, in the kingmaker map... I think the lone ball needs to be a little further away. It's currently the closest ball and I'm having issues getting my bots to go for the six instead of the one ball.

But maybe this is the intended behavior.=) But for me, since the one ball is closest, this map is just like seven wonders and priorities.

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