Alpha 10.2

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Kanishka
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Re: Alpha 10.2

Post#61 » 26 Sep 2017, 06:38

mcompany wrote:
Kanishka wrote:RC4;

Problem Location: Training; Introduction
Problem Type: Grammatical Error
Problem: "... links angles ..."
Solution: "... the link's angle ~ relative to the parent ~ ..."
Other Remarks: None

"relative to the parent" is unnecessary


That's why I use ~
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Re: Alpha 10.2

Post#62 » 26 Sep 2017, 06:38

mcompany wrote:
Kanishka wrote:
mcompany wrote:Well, one can obey to someone's command


Afaik no.

Then you don't know far enough. Even if, at best it might not sound right, but the word "obey" does not have any rule differences from "listen"


Meh
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Re: Alpha 10.2

Post#63 » 26 Sep 2017, 06:39

mcompany wrote:
Kanishka wrote:RC4;

Problem Location: Possibly Everywhere
Problem Type: No Limits Error
Problem: AI Debugger corner can be dragged below the lower boundary of the Debugger, rendering it invisible; AI keeps shrinking until it's just a point, then it suddenly zooms in to full size; if Debugger is stretched below playback buttons, the buttons can't be used.
Solution: Simply don't allow this.
Other Remarks: None

Couldn't you have just edited your original post saying this exact same thing?


No.
It isn't the exact same thing anyway.
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Re: Alpha 10.2

Post#64 » 26 Sep 2017, 06:41

RC4;

Problem Location: Training; Save Shield
Problem Type: Spelling Error
Problem: "... absorbes ..."
Solution: "... absorbs ..."
Other Remarks: Also, "Health (Blue Bar)" should be highlighted imo.
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Kanishka
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Re: Alpha 10.2

Post#65 » 26 Sep 2017, 06:42

RC4;

Problem Location: Training; Save Shield
Problem Type: Grammatical Error
Problem: "... AI is check ..."
Solution: "... AIs are checked ..."
Other Remarks: None
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Re: Alpha 10.2

Post#66 » 26 Sep 2017, 06:43

Kanishka wrote:RC4;

Problem Location: Training; Introduction
Problem Type: Usage Error
Problem: "... shaped like tree ..."
Solution: "~ this structure is known as an algorithmic tree ~"
Other Remarks: "... shaped like tree ..." is grammatically wrong; "... shaped like a tree ..." is grammatically right; both are literally wrong; trees don't look like that.

Wrong definition of tree. Trees in programming generally are shaped like that. "Shaped like a tree" is a much better way of saying it

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Re: Alpha 10.2

Post#67 » 26 Sep 2017, 06:47

Kanishka wrote:No.
It isn't the exact same thing anyway.

But the actual problem that it could be downwards is the only major problem here... it fill the full screen is meh compared to it. At the very least, the distinction could've just been made that the tutorial stuff only get hidden in the tutorial

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Re: Alpha 10.2

Post#68 » 26 Sep 2017, 06:51

mcompany wrote:
Kanishka wrote:RC4;

Problem Location: Training; Introduction
Problem Type: Usage Error
Problem: "... shaped like tree ..."
Solution: "~ this structure is known as an algorithmic tree ~"
Other Remarks: "... shaped like tree ..." is grammatically wrong; "... shaped like a tree ..." is grammatically right; both are literally wrong; trees don't look like that.

Wrong definition of tree. Trees in programming generally are shaped like that. "Shaped like a tree" is a much better way of saying it


I did say what was grammatically right. Trees in general don't look like that. We are assuming the player who is taking tutorial has never touched a line of code, they know nothing of programming.
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Re: Alpha 10.2

Post#69 » 26 Sep 2017, 06:52

Kanishka wrote:
I did say what was grammatically right. Trees in general don't look like that. We are assuming the player who is taking tutorial has never touched a line of code, they know nothing of programming.

Most logic trees are also shaped that way though...

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Re: Alpha 10.2

Post#70 » 26 Sep 2017, 06:59

mcompany wrote:
Kanishka wrote:
I did say what was grammatically right. Trees in general don't look like that. We are assuming the player who is taking tutorial has never touched a line of code, they know nothing of programming.

Most logic trees are also shaped that way though...


To someone who has never touched programming, trees progress upward, look usually green and brown, and are not ovals and rectangles.
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Re: Alpha 10.2

Post#71 » 26 Sep 2017, 07:05

Kanishka wrote:
To someone who has never touched programming, trees progress upward, look usually green and brown, and are not ovals and rectangles.

Umm... not all logic trees are flowcharts. Like, at the very least, have you heard of a family tree. They tend to look like this as well.

Hell, know what, gfx probably should just say they are tree rather than that they look like trees

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Kanishka
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Re: Alpha 10.2

Post#72 » 26 Sep 2017, 07:40

mcompany wrote:
Kanishka wrote:
To someone who has never touched programming, trees progress upward, look usually green and brown, and are not ovals and rectangles.

Umm... not all logic trees are flowcharts. Like, at the very least, have you heard of a family tree. They tend to look like this as well.

Hell, know what, gfx probably should just say they are tree rather than that they look like trees


To someone with no knowledge of code, they'll think "That does NOT look like a (biological) tree."
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Re: Alpha 10.2

Post#73 » 26 Sep 2017, 08:11

it looks like a stylized bush (upside down).

Anyway it is not a real (programming) tree because in the diagram (not in the execution), one can build loops or can connect a child to many parents. So it is more a graph.

In any case I would support Kanishka, no need to mention stuff for programmers.
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Re: Alpha 10.2

Post#74 » 26 Sep 2017, 08:31

Meh, there family trees (which I've seen be used in a high school Spanish class, and before that it was something I've seen I think in 1st grade), non flowchart logic trees (which I've seen for several different things, jokes or not jokes), like seriously I doubt someone is read it and go "hmm... this doesn't look like a tree outside. What the hell?" Not to mention that this game has apparently been taught in programming classes and to consider that the definition of "tree" only applies to growing stuff outside when not in code shows just how many actual programmers there are playing.

Even if, umm... I think giving a full definition of trees seems kinda like over explaining one simple thing in a game with so much more important logic that is necessary to learn. Who cares if this is called a tree or a car. You already have the definition of "AI" when you think of it anyways. At the very least, gfx should just say it is a tree rather than saying it looks like a tree, but saying "algorithmic tree" sounds so much more like some fancy hard to understand term

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Re: Alpha 10.2

Post#75 » 26 Sep 2017, 10:38

I'm fixing all those wording and positioning bugs for the public release.

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Re: Alpha 10.2

Post#76 » 26 Sep 2017, 14:51

Uploading the public version...

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Kanishka
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Re: Alpha 10.2

Post#77 » 26 Sep 2017, 15:08

GFX47 wrote:Uploading the public version...


Woohoo
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Re: Alpha 10.2

Post#78 » 26 Sep 2017, 15:42

mcompany wrote:Then you don't know far enough. Even if, at best it might not sound right, but the word "obey" does not have any rule differences from "listen"


Kanishka is right. "Obey to" does not exist.

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Re: Alpha 10.2

Post#79 » 26 Sep 2017, 19:01

um.... what happened to my AIs and played games? I'd rather not have to recreate them again...

edit:
current user name: eleazr03
10.1 - still has the AIs with that username
10.2 - windows 10 keeps prompting me to not run this "unknown" program and the game won't bring up my AIs, just the two stock ones: "attacker" and "scorer"

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Re: Alpha 10.2

Post#80 » 26 Sep 2017, 21:06

Hi eleazr, sorry to read that.
Could you please send me your logs?

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