Beta 2

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GFX47
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Posts: 2747

Beta 2

Post#1 » 12 Sep 2018, 18:54

Beta 2 release candidate is available!
On Steam: switch to the "release-candidate" branch
On Android: join the beta program at https://play.google.com/apps/testing/co ... Gladiabots

Please post your feedback in the #beta2-rc channel of http://discord.gladiabots.com or here :wink:

New features:
Add 11-20 campaign chapters
AI editor: Import AIs from a match
Comments in AIs
AI editor: folders v1
AI editor: Add empty/full health/shield filters
Campaign: implemented victory reports for future leaderboard (https://stats.gladiabots.com/?display=C ... eaderboard)
[Desktop] Combat: add different rewind buttons (1/10/30s)
[Android] Settings: Add "enable landscape orientation" option

Improvements:
UI: Force focus on text fields
Stats: Add ghosts individual history
AI editor: Improve "duplicate with links" feature
AI editor: Add AND/OR switch on filter categories
Improve matchmaking
Sandbox: Fix bots initial position
Fix unlock points calculation
Multiplayer screen: automatically removes "NEW" tag on tournaments once viewed
Training: now highlights last played chapter
Training: allowed team setup screen "Add AI" button during "Teamwork" mission
[Steam] Link player account to steam account
[Desktop] Increase drag threshold
[Desktop] UI: Fix shortcuts still active behind panels
[Desktop] Implemented middle click "fit to screen" shortcut on AI viewer/debugger
[Android] Settings: restore graphics quality category
[Android] Improve business model: sandbox and private matches unlockable by spending unlock points

Fixes:
Career: Fix nodes wrongly converted when used in career mode
AI editor: Fix AI list selection not updated when navigating through sub-AIs
AI editor: Fix sub-AI navigation enabled when AI list is displayed
AI editor: Fix selection mode enabled when AI list is displayed
Combat: Fix AI tick durations
Combat: Fix black screen when using left + right click while dragging the arena
Fix "teleporting resource" visual bug when watching a replay in fast-forward
Training: fixed "Team Composition" mission not saving AI setup
UI: fixed playback buttons disabled after time over
Multiplayer: fixed draw matches displayed as defeats in match list (red instead of grey)
Data sync: fixed empty match lists after resolving data sync conflict using server data
[Desktop] AI editor: Fix selection bug when releasing ctrl key before left click
[Android] Combat: Fix settings and restart buttons overlapping in portrait resolutions
[Android] Fix "failed purchase" message displayed on game start in countries where IAPs are not supported
[Android] Main menu: fixed overlapping texts in portrait resolutions
[Android] AI editor: fixed selected node tooltip still displayed when switching to AI list

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GFX47
Dev
Posts: 2747

Re: Beta 2

Post#2 » 12 Sep 2018, 19:03

Oh and testers will get a 1000 unlock points reward :wink:

pier4r
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Posts: 3266

Re: Beta 2

Post#3 » 12 Sep 2018, 21:06

As usual, great work.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
Dev
Posts: 2747

Re: Beta 2

Post#4 » 12 Sep 2018, 21:28

Major problem: I didn't implement an auto migration for AIs after introducing empty/full health/shield filters.
So your 0-25% shield/health filters are now 1-25% and 75-100% are now 75-99%.
It also applies for CPU AIs in campaign and tutorials so avoid those modes for now.
I'm working on a fix for RC2.

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GFX47
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Posts: 2747

Re: Beta 2

Post#5 » 12 Sep 2018, 22:33

RC2 available!
Changelog:
Implemented health/shield filters migration (added new empty/full filters)
Fixed rewind buttons shortcuts and tooltips
Disable comment mode after adding one
Fixed linkable comment nodes

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GFX47
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Posts: 2747

Re: Beta 2

Post#6 » 13 Sep 2018, 13:32

RC3 available!
Changelog:
Fixed Beta 2 AIs migration
[Desktop] Implemented middle click "fit to screen" shortcut on AI viewer/debugger
[Android] Main menu: fixed overlapping texts in portrait resolutions
AI editor: improved UI layout to avoid overlapping buttons in low resolutions
Training: tweaked missions to used the new empty shield filter
Multiplayer screen: automatically removes "NEW" tag on tournaments once viewed

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GFX47
Dev
Posts: 2747

Re: Beta 2

Post#7 » 15 Sep 2018, 19:34

RC4 available!
Changelog:
AI: Fixed "1-25% shield" filter
Campaign: fixed level 14-4 AIs
AI editor: fixed comment input panel size on low resolutions
AI editor: increased comments text size (+50%)
[Android] UI: fixed startup orientation according to portrait/landscape settings

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GFX47
Dev
Posts: 2747

Re: Beta 2

Post#8 » 17 Sep 2018, 17:51

RC5 available!
Changelog:
Training: now highlights last played chapter
Training: fixed "Team Composition" mission not saving AI setup
Training: allowed team setup screen "Add AI" button during "Teamwork" mission
UI: fixed unwanted scrolling when selecting a list element
UI: fixed playback buttons disabled after time over
Multiplayer: fixed draw matches displayed as defeats in match list (red instead of grey)
Campaign: implemented victory reports (future leaderboard)

pier4r
Skynet
Skynet
Posts: 3266

Re: Beta 2

Post#9 » 17 Sep 2018, 18:39

I suppose many players that I never saw active on discord or telegram but that are doing the campaign levels over 10 are finding this thread very helpful
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
Dev
Posts: 2747

Re: Beta 2

Post#10 » 18 Sep 2018, 14:41

RC6 is live!
Campaign: fixed chapter 14 missions order
Campaign: fixed mission 14-4 AIs
Data sync: fixed empty match lists after resolving data sync conflict using server data
[Android] AI editor: fixed selected node tooltip still displayed when switching to AI list

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GFX47
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Posts: 2747

Re: Beta 2

Post#11 » 18 Sep 2018, 14:42

It will hopefully be the last RC before today's public release at 7pm CEST / 10am PDT.
I'll cover it with a Steam broadcast at the same time.
So don't miss it if you have questions! ;)

MGBlitz81
Automaton
Automaton
Posts: 135

Re: Beta 2

Post#12 » 19 Sep 2018, 14:16

I'm running about 12 to 15 fps in battles using fastest display settings... I'm on android playing on an LG6. Should be much faster I would think.

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