Alpha 9.1

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GFX47
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Re: Alpha 9.1 (RC)

Post#21 » 22 Jul 2017, 23:34

LuBeNo wrote:Shouldn't there be a new map in Alpha 9.1? Or am I missing something?


Missing something ^^

evilgeenius2
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Re: Alpha 9.1 (RC)

Post#22 » 22 Jul 2017, 23:40

Everything else great though!
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LuBeNo
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Re: Alpha 9.1 (RC)

Post#23 » 22 Jul 2017, 23:48

Sorry just checked Trello.

Nice 9.x ToDo List:
  • Add new community multiplayer map
  • Remove "purged" multiplayer map
  • Add contest winning maps to unranked and private matches
  • Multiplayer notifications
  • Change AI check from left/right to angle
  • Tweak camera auto traveling / zooming
  • Togglable AI debugger
  • Add replay ID in match lists
  • Add a button to challenge opponent in private match in match lists
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GFX47
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Re: Alpha 9.1 (RC)

Post#24 » 22 Jul 2017, 23:50

LuBeNo wrote:ToDo List

mcompany
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Re: Alpha 9.1 (RC)

Post#25 » 22 Jul 2017, 23:51

evilgeenius2 wrote:Freeplay seems totally pointless to me and it will only stop people from playing ranked games.

Presumably, it was added so we can test changes without affecting our ELO? If I want to test some extreme changes then I can just play normal ranked games. If the changes don't work then I can just revert the changes and quickly get back my ELO.

Nobody is ever perfectly happy with their AI and there are always improvments to be made. If people only experimented with changes in freeplay mode then ranked mode would never be used.

The whole point of this game is to vary your AI and see if it works and see how your elo is affected. I really don't see the need for Freeplay at all - i think it will confuse new players who won't be sure when to play freeplay or ranked. Some players will play mostly ranked, and others will play freeplay and then occassionally ranked, and some a mix, and the result will be that we all miss out becausse there won't be enough ranked or freeplay games in the quere.

Also, playing freeplay game against players with a 1000 delta is annoying as you are forced into watching it.

1. Not everyone wants to always play with their ranking on the line, and not everyone will switch off of ranked. The main advantage of unranked is being able to freely test new, possibly revolutionary, ideas without the possibility to be demoted and lose rank.
2. Request: Can we see all currently deployed matches in unranked, including the players and the map ("random" being a valid map)? Also, can I re-request that setups from one mode don't carry over to the next?

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LuBeNo
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Re: Alpha 9.1 (RC)

Post#26 » 22 Jul 2017, 23:52

GFX47 wrote:ToDo List

I know. But it looks promising. :D
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mcompany
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Re: Alpha 9.1 (RC)

Post#27 » 22 Jul 2017, 23:53

LuBeNo wrote:Sorry just checked Trello.

Nice 9.x ToDo List:
[*]Change AI check from left/right to angle

http://nooooooooooooooo.com/

evilgeenius2
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Re: Alpha 9.1 (RC)

Post#28 » 23 Jul 2017, 09:33

"Also, can I re-request that setups from one mode don't carry over to the next?"

+1

Agreed. We should be able to experiment without worrying that we'll screw up the AI selection in ranked mode.

When viewing games the AI is no longer shown above the units head. This makes is impossible to know which AIs youve chosen at a glance, which is really important. The only way to do it is to click the unit, wait for the AI to load, then zoom into the top of the map to see the name.
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pier4r
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Re: Alpha 9.1 (RC)

Post#29 » 23 Jul 2017, 19:58

mcompany wrote:
LuBeNo wrote:Sorry just checked Trello.

Nice 9.x ToDo List:
[*]Change AI check from left/right to angle

http://nooooooooooooooo.com/



Oh my goodness, that will be so much work. Ah wait, not so much. But I want to know the code snippet!

Gfx could you please share the code snippet to handle the priority by angle? (likely knowing the coordinates for the connection points)

Nice work!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

evilgeenius2
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Re: Alpha 9.1 (RC)

Post#30 » 24 Jul 2017, 00:53

SohCahToa is all you need for angles
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My in-game name is MrChris

Creator of the unofficial Gladiabots stats page: https://gladiabots-stats.info.tm/mrchris
And the Gladiabots retreatment simulator: https://cmrichards.github.io/glad_simulation

pier4r
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Re: Alpha 9.1 (RC)

Post#31 » 24 Jul 2017, 11:22

I know there are more than one way to compute them, but the implementation could be interesting.

For example, is precomputed before the tree is analyzed, or is computed every time the next node has to be selected?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Alpha 9.1 (RC)

Post#32 » 28 Jul 2017, 00:04

Maybe I am used to, but I always disable the camera. It is confusing went it moves on its own.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

TheKidPunisher
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Re: Alpha 9.1 (RC)

Post#33 » 28 Jul 2017, 00:06

pier4r wrote:Maybe I am used to, but I always disable the camera. It is confusing went it moves on its own.


I appreciate it. It permit me to not have to touched my phone to see the match

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Kanishka
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Re: Alpha 9.1 (RC)

Post#34 » 28 Jul 2017, 05:15

pier4r wrote:Maybe I am used to, but I always disable the camera. It is confusing went it moves on its own.

PSP wrote:В обновлении 9.1 появилось автоматическое слежение камеры.
На ускоренном воспроизведении это жесть...

PSP wrote:На ускоренном воспроизведении она слишком резко двигается и делает её использование невозможным...
Уверен большинство игроков её отключают.


PSP already reported this, actually. ^^
Fixes break an AI more than bugs do. :ugeek:

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