Debug helper subtree

pier4r
Skynet
Skynet
Posts: 3390

Debug helper subtree

Post#1 » 24 Mar 2017, 08:50

So, after the discussion about detecting 25% pieces of life or shield, I just realized that one could include a debug helper subtree with only condition to check the status of the game (well, with 250 ms of delay).

Here a sample, and a win of lubeno with the idea of mrchris perfected.

[youtube]-Rkk4xwe8Ng[/youtube]
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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LuBeNo
Autonomous Entity
Autonomous Entity
Posts: 532

Re: Debug helper subtree

Post#2 » 24 Mar 2017, 13:28

pier4r wrote:Here a sample, and a win of lubeno with the idea of mrchris perfected.

That one was really close. Didn't thought I would win it.
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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