Vertical node stacking

DreamWrecker
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Vertical node stacking

Post#1 » 12 Mar 2017, 05:11

So I am under the impression that nodes activate from left to right. Is there a way to stack them where they all activate with the same priority?

mcompany
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Re: Vertical node stacking

Post#2 » 12 Mar 2017, 06:05

No. I'm assuming that initialization order takes place then

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Kanishka
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Re: Vertical node stacking

Post#3 » 12 Mar 2017, 13:56

Theoretically, yes. If you are pixel perfect, Unity carries out the instantiation order. But if you are even 1 pixel left or right, done for. From what I understand, you want to get randomization.
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