Working on bot AI and cant come up with good AI doing small steps toward tagged enemy.
The problem is that at some point all the shooting boils down to fight on the edge of "out of range" border. What I want my bot to do is to move closer to tagged enemy but not in one big swoop closing to midrange but like couple of steps and shoot... and again... couple steps and shoot.
In this way I expect to make pressure and force opponent off the field or take constant flow of cucumbers in the face.
I can do it for simmetric wall to wall maps like set your priorities. But also want the same AI work in circle of death. So anchoring to some opponent not good. Anhoring to base... not all maps has bases. So I am out of ifdeas. I am too lazy to program counters with tags...