Date finished: 2days ago
46 mins for thinking of the program
1day 18 hours for arrangement :O
Node size: 150+
Best for: 4-5+ ais/per map
-mp(i hate this map)
How far can a universal AI reach without any;
Map specific modifications
Tweaks for improvements
Before opponents start to adapt.
Mini-enemy identification small scale(will upgrade to full scale im just lazy)
Later game routine(will upgrade soon)
Other parts are classified
When I have an new generic AI, I'll go to career and spam matches.
I dont modify them after a few days, but of course I observe its weakspots and room for improvement and will add later.
This thing just took me,
1600-1500 elo points
Then im having a hard time winning
Players with 1200 elo points just using assaults,
observed in COD, BS maps.
I dont know why but im going to figure it out.
The program is specialized with team work/ally existing.
Replay id: 211842
released to the wild( made for mgblitz <3 and 5 others
usually I make ai/map like this
But, first map evolotion without changing the enternal ai
-I make generic ais
Then adapt them on a map
If youre a lazy person and creates universal Ai's its not gonna be successful.
(Yet *evil laugh*)