♥ Replay alley ♥

pier4r
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Re: ♥ Replay alley ♥

Post#101 » 17 May 2017, 18:43

This is more interesting. Damn chris, I will farm you one day.
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Kanishka
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Re: ♥ Replay alley ♥

Post#102 » 17 May 2017, 19:29

pier4r wrote:once I lost.


You know what? That's good enough. :D
Fixes break an AI more than bugs do. :ugeek:

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My Stats: Kanishka_RN3;Kanishka_MiPad

pier4r
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Posts: 2764

Re: ♥ Replay alley ♥

Post#103 » 17 May 2017, 22:58

Sure. Look at Chris. He started for 4000 games around 1700, now he is super annoying.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Castlevania
Automaton
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Posts: 173

Re: ♥ Replay alley ♥

Post#104 » 18 May 2017, 01:27

pier4r wrote:Sure. Look at Chris. He started for 4000 games around 1700, now he is super annoying.


Especially in Set Your Priority. See the lasted match 635303, I tried my best but still unable to stop him grabbing the balls. However, impressive game. Enjoy.

forReason
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Posts: 17

Re: ♥ Replay alley ♥

Post#105 » 22 May 2017, 22:45

any tips why i get pushed away all the time? i barely managed to get a draw here:
645533
even more so here (i get pushed away by -2 enemies! (2 are gathering):
645620


luckylie i can compete vs ~1400 enemies so i can stay in grandmasters league
Last edited by forReason on 22 May 2017, 23:28, edited 1 time in total.

TheKidPunisher
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Posts: 557

Re: ♥ Replay alley ♥

Post#106 » 22 May 2017, 23:05

Maybe it is your AI for retreat. Or your focus fire which is lower than the ennemy

harthag
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Automaton
Posts: 197

Re: ♥ Replay alley ♥

Post#107 » 23 May 2017, 00:15

forReason wrote:any tips why i get pushed away all the time? i barely managed to get a draw here:
645533

I haven't watched the second replay yet, but two general impressions or trends stand out to me from this one:

1. your bots seem to generally start their retreats if shield is below 75% while the enemy bots waited until 50%

2. When your bots stopped their retreats, they generally started firing immediately, without any forward movement first, while enemy bots attempted to reach a more ideal range after a retreat and before returning to firing

In summary, your bots retreat sooner and fire sooner, and advance later. A strategy that generally deals more damage overall, but at the cost of losing ground faster

forReason
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Script
Posts: 17

Re: ♥ Replay alley ♥

Post#108 » 23 May 2017, 00:18

i got some of it already. found a snipped in my code that backed off, if focus fire is on self, which sould start off (one) dancer so the enemy cant fire. unfortunately it backfired. after i nearly broke my ki with "improvements" im doing better finally

thx for the help. really apreciate it

Castlevania
Automaton
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Re: ♥ Replay alley ♥

Post#109 » 23 May 2017, 01:08

forReason wrote:any tips why i get pushed away all the time? i barely managed to get a draw here:
645533
even more so here (i get pushed away by -2 enemies! (2 are gathering):
645620


Nevertheless, there is a more serious problem for your bots--They never make a step further except the shotgun. It means that you are expecting your opponents making mistakes, but it rarely happens to some players in this league. Someone must hurt, if you don't move forwards, it means your opponents never need to retreat further. However, when and how to move forward is one of the most complicated and stylized part of the game. If you want to improve, start to observe good opponents' behavior and develop your own pushing style.

forReason
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Posts: 17

Re: ♥ Replay alley ♥

Post#110 » 23 May 2017, 14:31

thank you very much for the feedback im not getting pushed away anymore :)
645866

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TheGnoo
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Re: ♥ Replay alley ♥

Post#111 » 23 May 2017, 20:57

One cannot be a Master without being a BM Master.

Today Castlevania humiliated me with a dance around my sniper : 646855

And this is the most beautiful thing I've seen on this game. Congrat's

Castlevania
Automaton
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Posts: 173

Re: ♥ Replay alley ♥

Post#112 » 24 May 2017, 16:41

TheGnoo wrote:One cannot be a Master without being a BM Master.

Today Castlevania humiliated me with a dance around my sniper : 646855

And this is the most beautiful thing I've seen on this game. Congrat's


Take it easy. You can have the code. ;)
viewtopic.php?f=7&t=650

And yes, it is a discovery of what beautiful things a simple program can do, and I'm always astonished. Look at this: 647894

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TheGnoo
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Re: ♥ Replay alley ♥

Post#113 » 24 May 2017, 22:47

I hate this game. And Rittel, I hate you.

648597

Soon I will dance around your sniper !

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Ritter Runkel
Neural Network
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Re: ♥ Replay alley ♥

Post#114 » 25 May 2017, 23:18

That was so close gnoo. I didn't thought that I will make it. You changed something big to your AI. Last week it became very strong, nice improvement

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Ritter Runkel
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Re: ♥ Replay alley ♥

Post#115 » 28 May 2017, 08:45

A nice one to see why SG is one of the most critical units in this game:

654238

pier4r
Skynet
Skynet
Posts: 2764

Re: ♥ Replay alley ♥

Post#116 » 28 May 2017, 18:57

Best sg resource carrier that I saw so far (likely by accident)

655457
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TheKidPunisher
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Re: ♥ Replay alley ♥

Post#117 » 29 May 2017, 17:11

Yeah in this game my sg wants to show that he can intergrate the NBA...

I modify some nodes and forgot to delete the node: drop ressource if ally base is at short range...

pier4r
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Skynet
Posts: 2764

Re: ♥ Replay alley ♥

Post#118 » 30 May 2017, 00:22

Yes was obviously an accident, but was hilarious
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Castlevania
Automaton
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Re: ♥ Replay alley ♥

Post#119 » 30 May 2017, 02:38

That shotgun is so funny.
Another funny shotgun duel. 657013, at about 2:00

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TheGnoo
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Re: ♥ Replay alley ♥

Post#120 » 08 Jun 2017, 17:43

The most intense mindgame match of my life, against the good Buzz Lightyear : 676415

10 sec less and I'd lost, 10 sec more and I'd maybe win !

Btw, nice sg TKP :mrgreen: and Castlevania you're pretty lucky !

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