Here is the ultimate AI for beginners

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PEW
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Re: Here is the ultimate AI for beginners

Post#21 » 23 Apr 2017, 22:16

pier4r wrote:How do those AI fare against those listed here: viewtopic.php?f=7&t=451 ?


I tried against the AIs of Rock n Roll and Atlas on Seven Wonders and Kingmaker on my current setup. Always a very clear and dominant 7:0 win for SimpleBot.

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Bombafat
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Re: Here is the ultimate AI for beginners

Post#22 » 23 Apr 2017, 22:57

I already learned from this tests it showed me some serious problems with my AI and adjusted it. Now my AI wins Seven wonders and Set your Priorities as well. But I stil losse at Split Team.

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Kanishka
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Re: Here is the ultimate AI for beginners

Post#23 » 24 Apr 2017, 02:32

With Drop Resource, I still have no Map where PEW beats MT Zero. And yeah, all assaults.
Fixes break an AI more than bugs do. :ugeek:

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Captain Spock (Castlevania)
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Re: Here is the ultimate AI for beginners

Post#24 » 24 Apr 2017, 02:36

Bombafat wrote:I already learned from this tests it showed me some serious problems with my AI and adjusted it. Now my AI wins Seven wonders and Set your Priorities as well. But I stil losse at Split Team.


I tested in Split Team too. It crashed all my AIs before I got to 1700 with pure assault setup. Amazing!

TheKidPunisher
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Re: Here is the ultimate AI for beginners

Post#25 » 08 May 2017, 21:46

I test just right now with my old IA which bring me to GrandMaster league. It wins versus your AI on all maps. But it is impressive that with only 16 nodes your AI defends good against the old mine (33 nodes). I saw that the major difference is for concentrate the fire on ennemy.

BotMage
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Re: Here is the ultimate AI for beginners

Post#26 » 28 Aug 2017, 19:57

Pew how can i get that ai into my game? Looks awesome

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Ritter Runkel
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Re: Here is the ultimate AI for beginners

Post#27 » 28 Aug 2017, 20:52

BotMage wrote:Pew how can i get that ai into my game? Looks awesome


I'm not sure if PEW is active atm, so I will answer.

There is no import functionality. But you can add them manually with the AI editor. There is one change I would suggest due to the new fleeing function. If you replace the flee from closest from pew with flee from any attacking me, there should be a hugh improvement.

This small ai is really good. And it's a good point to start and to optimize. Hope to see you soon at Grand Master's league.

Captain Spock (Castlevania)
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Re: Here is the ultimate AI for beginners

Post#28 » 28 Aug 2017, 22:03

Ritter, Any=All?

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Ritter Runkel
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Re: Here is the ultimate AI for beginners

Post#29 » 28 Aug 2017, 22:09

Castlevania wrote:Ritter, Any=All?


In this usecase it's the same result.

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Kanishka
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Re: Here is the ultimate AI for beginners

Post#30 » 29 Aug 2017, 07:27

Eh... Why not use MT Zero?
Fixes break an AI more than bugs do. :ugeek:

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Ritter Runkel
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Re: Here is the ultimate AI for beginners

Post#31 » 29 Aug 2017, 08:50

:ugeek:
Kanishka wrote:Eh... Why not use MT Zero?


I thought that PR Nine is more appropriate

Ein Stein
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Re: Here is the ultimate AI for beginners

Post#32 » 29 Aug 2017, 08:54

Wait what are MT Zero and PR Nine?
We cannot solve our problems with the same thinking we used when we created them.

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Ritter Runkel
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Re: Here is the ultimate AI for beginners

Post#33 » 29 Aug 2017, 09:20

I have no clue what mt zero is. PR nine is just bla bla :roll:

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Kanishka
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Re: Here is the ultimate AI for beginners

Post#34 » 29 Aug 2017, 14:37

Ein Stein wrote:Wait what are MT Zero and PR Nine?


viewtopic.php?f=3&t=647#p7511

Just Add Drop Resource before Flee.

Ritter Runkel wrote:I have no clue what mt zero is. PR nine is just bla bla :roll:


-_-
Fixes break an AI more than bugs do. :ugeek:

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MrLunk
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Re: Here is the ultimate AI for beginners

Post#35 » 13 Sep 2018, 12:51

Nice example, I learned a lot from it...

Here is an updated version of the schematic as it looks in the newer version of the game:

https://imgur.com/gallery/oKcF10J

Greetings,
MrLunk

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PEW
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Re: Here is the ultimate AI for beginners

Post#36 » 13 Sep 2018, 13:50

MrLunk wrote:Nice example, I learned a lot from it...

Here is an updated version of the schematic as it looks in the newer version of the game:

https://imgur.com/gallery/oKcF10J

Greetings,
MrLunk


Hey MrLunk, thanks for updating the AI to the new game version, but you made one mistake: the condition in the red/green tree should be "if shild is >75%" not "if health is >75". Otherwise your bots could never collect a resource if they got minor health damage. Unfortunately it is already posted to the Gladiabots Facebook page but it would be really nice if you could fix that, because it would lead to major bugs.

MrLunk
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Re: Here is the ultimate AI for beginners

Post#37 » 13 Sep 2018, 14:36

OOPSIE My BAD !

Here is the corrected version:
https://imgur.com/gallery/OXqNDkQ

;)

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GFX47
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Re: Here is the ultimate AI for beginners

Post#38 » 13 Sep 2018, 14:52

Fixed everywhere!

Ibrahim Jahja
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Robots didn't collect all resources...

Post#39 » 16 Sep 2018, 13:58

Why didn't the robots collect all resources after killing all enemies? I hope you fix the bug... Thanks for reading

pier4r
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Re: Here is the ultimate AI for beginners

Post#40 » 16 Sep 2018, 20:02

You have to tell them to do so. Should be part of your ai.
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