♥ Replay alley ♥

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TheGnoo
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Re: ♥ Replay alley ♥

Post#141 » 24 Oct 2017, 21:26

Haha awesome :lol: nice lucky comeback !

I still need more replays so feel free to post more guys !

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Ritter Runkel
Neural Network
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Re: ♥ Replay alley ♥

Post#142 » 24 Oct 2017, 22:59

:mrgreen: Giving the runaround :mrgreen:

You can fast forward to the last ten seconds

804836

mcompany
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Posts: 754

Re: ♥ Replay alley ♥

Post#143 » 27 Oct 2017, 08:09

Mind Game 2.0: when the war is not about the snipers
806027

mcompany
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Re: ♥ Replay alley ♥

Post#144 » 07 Nov 2017, 23:58

812665: And people say the game is all about pushing first

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Ritter Runkel
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Re: ♥ Replay alley ♥

Post#145 » 08 Nov 2017, 07:09

And another example that pushing is good, but close border behavior can save you

812812

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Ritter Runkel
Neural Network
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Re: ♥ Replay alley ♥

Post#146 » 08 Nov 2017, 07:15

I just realized that it didn't saved him but good handling anyway

Jeffrey Harpen
Algorithm
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Re: ♥ Replay alley ♥

Post#147 » 08 Nov 2017, 21:26

813054
No comments. :|

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Ritter Runkel
Neural Network
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Re: ♥ Replay alley ♥

Post#148 » 08 Nov 2017, 21:54

Jeffrey Harpen wrote:813054
No comments. :|


Ha ha ha, like running into a fist

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TheGnoo
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Re: ♥ Replay alley ♥

Post#149 » 08 Nov 2017, 23:47

Haha nice, I have enough material to make a best of, I just need some time now and I should be able to post something funny :) Keep posting !

Jeffrey Harpen
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Algorithm
Posts: 60

Re: ♥ Replay alley ♥

Post#150 » 05 Dec 2017, 19:22

Perfect symmetry dance: 828225

Well, almost - with even number of bots and odd number of resources it's hard to be 100% perfect. ;)

MGBlitz81
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Re: ♥ Replay alley ♥

Post#151 » 07 Dec 2017, 06:49

31 node AI using only assault...

828315 vs Mcompany
828551 vs NoLuBe
828568 vs Ritter
828571 vs Mumpsimus

I'm just trying to enjoy it while it lasts. I will screw this AI up when I try to optimise it and add other classes. To be fair though, Mrchris has beat me like 50 times and I beat him once, and he was using all assault that time. It is also losing to several other players with much lower scores than mine.

mcompany
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Re: ♥ Replay alley ♥

Post#152 » 07 Dec 2017, 07:08

To my defense, I have lost a number of times to other 1750-/~1500 players as I adjust my AIs to the new rules and my AIs are riddled with massive issues (my sniper is very easy to do damage to and my shotgun stays in medium too long), so...

MGBlitz81
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Re: ♥ Replay alley ♥

Post#153 » 07 Dec 2017, 07:14

You also beat this setup several other times. Don't forget that assault got a boost to long range dmg output as well. They are now just as viable as any other class now imo.

mcompany
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Re: ♥ Replay alley ♥

Post#154 » 07 Dec 2017, 07:28

MGBlitz81 wrote:You also beat this setup several other times. Don't forget that assault got a boost to long range dmg output as well. They are now just as viable as any other class now imo.

While I definitely think assault that assault is now a viable bot (can't real say the same of machine gun), I still think shotgun and sniper have very important uses that can't get ignored

Also, I just checked my games (which I don't think I've done for close to 24 hours ago), and I just realized that I didn't quite start losing most of those matches anymore. Though, I'm just going to blame that on me cutting a few nodes from my attack section (partially from the annoyance of how I lost the previously mentioned games and partially to update to some of my current standards on my AI's decisions).

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