Multiplayer map creation contest #3

Vote for your favorite map!

Poll ended at 21 Jul 2017, 15:17

showdown
2
2%
Behind enemy lines
3
3%
Queenmaker
1
1%
Going shopping
0
No votes
Close combat
1
1%
Double Bind
3
3%
Street Basketball
4
4%
BattleShip
5
5%
Dominance
8
9%
Steal the bacon
2
2%
Convoy Apocalypse
3
3%
Siren’s Peril
5
5%
Speedrun
2
2%
The big harvest
2
2%
Teamwork
1
1%
Finishing line
3
3%
Position of Power
0
No votes
Battleflied
4
4%
Flanking
9
10%
cross worlds
2
2%
last stand
1
1%
invaders
1
1%
unfair
3
3%
Traitor
2
2%
Sleepy #1
1
1%
Sleepy #2
1
1%
All for one
2
2%
The Grid
2
2%
Strategic Thinking
5
5%
Fight for the Waterhole
3
3%
Lake Rushtown
7
8%
New Seven Wonders
3
3%
 
Total votes: 91

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Kanishka
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Re: Multiplayer map creation contest #3

Post#21 » 19 Jul 2017, 18:25

0x1de wrote:Are going to be voting without playing them?


Voting is to elect the map which we want to play. ^^'
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LuBeNo
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Re: Multiplayer map creation contest #3

Post#22 » 19 Jul 2017, 20:32

Ritter Runkel wrote:How much time do I have to add a map? It's a little bit difficult at a smartphone but I've got a nice idea.

Could you describe it, perhaps someone can give you a helping hand.
Image
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TheKidPunisher
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Re: Multiplayer map creation contest #3

Post#23 » 19 Jul 2017, 21:43

i do not understand the interest of the "small" arena.

Can you explain why you want to integrate this type of maps in the game (i mean even mind game is an a big arena)?

The main problem i got with that if i understood: the map is so small that you cant flee without getting crashed in the wall...

harthag
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Re: Multiplayer map creation contest #3

Post#24 » 19 Jul 2017, 22:01

TheKidPunisher wrote:the map is so small that you cant flee without getting crashed in the wall...

If I had to guess, I would say that is actually the answer right there.

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Ritter Runkel
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Re: Multiplayer map creation contest #3

Post#25 » 19 Jul 2017, 22:04

LuBeNo wrote:Could you describe it, perhaps someone can give you a helping hand.


That would be awesome, I can't work with the docs on Android.

Here is the idea, there is a fountain or a waterhole on the middle and you have to score the resources there. There are five bots (so minimum two assaults) and the resources are pretty close to the starting positions:

IMG_20170719_215623.jpg
IMG_20170719_215623.jpg (137.8 KiB) Viewed 1327 times


That could be interesting because rushing could work, pushing or clearing the middle. Also a mixture like keep Enemy away and score at the same time. There will be much counters and counter counters.

If someone could insert that, that would be cool.

Thx guys

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Ritter Runkel
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Re: Multiplayer map creation contest #3

Post#26 » 19 Jul 2017, 22:06

harthag wrote:
TheKidPunisher wrote:the map is so small that you cant flee without getting crashed in the wall...

If I had to guess, I would say that is actually the answer right there.


Oh no, doesn't sound like a good plan

TheKidPunisher
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Re: Multiplayer map creation contest #3

Post#27 » 19 Jul 2017, 22:24

I'm editing your map ritter runkel.

You want a big arena or a small? (big if i understand your previous post)
(Edit i saw the "big arena" in your picture)

also you are a medicine? i cant read the last word for the name...

Fight for the Water???
(Edit after re-reading your post... it's "Waterhole", ok
Last edited by TheKidPunisher on 19 Jul 2017, 22:32, edited 2 times in total.

mcompany
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Re: Multiplayer map creation contest #3

Post#28 » 19 Jul 2017, 22:26

Note: please do not make a map with an even number of resources. Otherwise it is either unbalanced or too easy to draw

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Ritter Runkel
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Re: Multiplayer map creation contest #3

Post#29 » 19 Jul 2017, 22:35

TheKidPunisher wrote:I'm editing your map ritter runkel.

You want a big arena or a small? (big if i understand your previous post)

also you are a medicine? i cant read the last word for the name...

Fight for the Water???


Thx kid. The last word is waterhole. Like these things where animals in the desert meet to drink. Could be a place of coexistence or a place of survival of the fittest.

And the map should as big that the bases are out of range or long but close to out of range.
I don't like the idea of maps where I can't retreat. No retreating means no flanking and less tactics.

And I don't think they will be to many draws because rushing for the resources can't be a good solution. There will be some interaction around the bases. If there would be one extra resource this would become more like the king map (which is one of the best imho but we don't need two of them).

TheKidPunisher
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Re: Multiplayer map creation contest #3

Post#30 » 19 Jul 2017, 22:49

Map created but your number of ressource is pair, is it a problem or not?

EDIT: i do a mistake, thought "odd" mean "pair" sry
Last edited by TheKidPunisher on 19 Jul 2017, 23:53, edited 1 time in total.

TheKidPunisher
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Re: Multiplayer map creation contest #3

Post#31 » 19 Jul 2017, 22:54

GFX, how the vote will be done?

I think that the majority will vote for one of their creation (i'm included in this majority)

I can propose a solution: anonyme vote by sending a private message to you, and people cant vote for one of their creation.

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Ritter Runkel
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Re: Multiplayer map creation contest #3

Post#32 » 19 Jul 2017, 23:29

TheKidPunisher wrote:Map created but your number of ressource is odd, is it a problem or not?


Thx, it looks exactly as i thought. There are 10 resources, that's even. Bit like I did, there shouldn't be a problem with that.

+1 for the idea that you can't vote for your map

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0x1de
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Re: Multiplayer map creation contest #3

Post#33 » 19 Jul 2017, 23:51

mcompany wrote:Note: please do not make a map with an even number of resources. Otherwise it is either unbalanced or too easy to draw

+1

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Re: Multiplayer map creation contest #3

Post#34 » 19 Jul 2017, 23:54

Ritter Runkel wrote:And I don't think they will be to many draws because rushing for the resources can't be a good solution. There will be some interaction around the bases. If there would be one extra resource this would become more like the king map (which is one of the best imho but we don't need two of them).

Well, I'm at least not voting for maps with an even number of resources because the chance of it becoming a problem is too high

harthag
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Re: Multiplayer map creation contest #3

Post#35 » 20 Jul 2017, 00:00

mcompany wrote:
Ritter Runkel wrote:And I don't think they will be to many draws because rushing for the resources can't be a good solution. There will be some interaction around the bases. If there would be one extra resource this would become more like the king map (which is one of the best imho but we don't need two of them).

Well, I'm at least not voting for maps with an even number of resources because the chance of it becoming a problem is too high
add a single resource to the dead center of the map. Submit it as a separate entry and see which variation gets more votes

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GFX47
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Re: Multiplayer map creation contest #3

Post#36 » 20 Jul 2017, 00:05

I hope there will be more voters than map creators XD

harthag
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Re: Multiplayer map creation contest #3

Post#37 » 20 Jul 2017, 00:08

GFX47 wrote:I hope there will be more voters than map creators XD

I'll be a voter but not a map creator, so there's a start...

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GFX47
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Re: Multiplayer map creation contest #3

Post#38 » 20 Jul 2017, 00:09

We're saved!

mcompany
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Re: Multiplayer map creation contest #3

Post#39 » 20 Jul 2017, 00:50

harthag wrote:
mcompany wrote:
Ritter Runkel wrote:And I don't think they will be to many draws because rushing for the resources can't be a good solution. There will be some interaction around the bases. If there would be one extra resource this would become more like the king map (which is one of the best imho but we don't need two of them).

Well, I'm at least not voting for maps with an even number of resources because the chance of it becoming a problem is too high
add a single resource to the dead center of the map. Submit it as a separate entry and see which variation gets more votes

Done! Although, now I can't vote on either

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Ritter Runkel
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Re: Multiplayer map creation contest #3

Post#40 » 20 Jul 2017, 00:58

mcompany wrote:
harthag wrote:
mcompany wrote:Well, I'm at least not voting for maps with an even number of resources because the chance of it becoming a problem is too high
add a single resource to the dead center of the map. Submit it as a separate entry and see which variation gets more votes

Done! Although, now I can't vote on either


Interesting change, some more strong push at the beginning needed and if it doesn't work, not problem, push harder :lol:

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