Multiplayer map creation contest #3

Vote for your favorite map!

Poll ended at 21 Jul 2017, 15:17

showdown
2
2%
Behind enemy lines
3
3%
Queenmaker
1
1%
Going shopping
0
No votes
Close combat
1
1%
Double Bind
3
3%
Street Basketball
4
4%
BattleShip
5
5%
Dominance
8
9%
Steal the bacon
2
2%
Convoy Apocalypse
3
3%
Siren’s Peril
5
5%
Speedrun
2
2%
The big harvest
2
2%
Teamwork
1
1%
Finishing line
3
3%
Position of Power
0
No votes
Battleflied
4
4%
Flanking
9
10%
cross worlds
2
2%
last stand
1
1%
invaders
1
1%
unfair
3
3%
Traitor
2
2%
Sleepy #1
1
1%
Sleepy #2
1
1%
All for one
2
2%
The Grid
2
2%
Strategic Thinking
5
5%
Fight for the Waterhole
3
3%
Lake Rushtown
7
8%
New Seven Wonders
3
3%
 
Total votes: 91

mcompany
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Re: Multiplayer map creation contest #3

Post#101 » 22 Jul 2017, 22:52

Now put the instantiation order on the map (which by far makes the most difference in this map), and tell me you have a symmetric map

TheKidPunisher
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Re: Multiplayer map creation contest #3

Post#102 » 22 Jul 2017, 22:55

Can you define instantation order?

mcompany
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Re: Multiplayer map creation contest #3

Post#103 » 22 Jul 2017, 23:01


TheKidPunisher
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Re: Multiplayer map creation contest #3

Post#104 » 22 Jul 2017, 23:10

Effectively, meeting point is asymmetric due to instataion order but i see that seven worder and set your priorities are asymmetric to due to this process...

mcompany
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Re: Multiplayer map creation contest #3

Post#105 » 22 Jul 2017, 23:23

Yes, but seven wonders and SYP can be made symmetric, Meeting Point cannot. And it changes a lot more on the symmetry on Meeting Point than it does on any other map

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LuBeNo
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Re: Multiplayer map creation contest #3

Post#106 » 22 Jul 2017, 23:24

mcompany wrote:Now put the instantiation order on the map (which by far makes the most difference in this map), and tell me you have a symmetric map

Show me only one symmetric map with instantiation order. :D
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mcompany
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Re: Multiplayer map creation contest #3

Post#107 » 22 Jul 2017, 23:29

LuBeNo wrote:
mcompany wrote:Now put the instantiation order on the map (which by far makes the most difference in this map), and tell me you have a symmetric map

Show me only one symmetric map with instantiation order. :D

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LuBeNo
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Re: Multiplayer map creation contest #3

Post#108 » 22 Jul 2017, 23:36

As the instantiation order has only one "1" none of this maps is symmetric.

Mind game:

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mcompany
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Re: Multiplayer map creation contest #3

Post#109 » 22 Jul 2017, 23:44

That does not matter because you can never target all bots at once (nor would you want to). Thus, you have to look at it as if bots on different teams are given their own count. Those maps by that definition is symmetric. But on Meeting Point, the orders makes enough of a difference of deciding what group is more likely to be focused on because each of the corner bots are out of range of all other bots

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Revenge
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Re: Multiplayer map creation contest #3

Post#110 » 23 Jul 2017, 05:54

Are people actually going to still voting..?

Captain Spock (Castlevania)
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Re: Multiplayer map creation contest #3

Post#111 » 23 Jul 2017, 17:35

I have no idea why so many people vote for "dominance". The battle with only 6 bots... is going to be boring...

pier4r
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Re: Multiplayer map creation contest #3

Post#112 » 23 Jul 2017, 18:57

for me flanking and unfair where the most interesting, at glance. At the end even mind game was interesting.

Fun fact: mind game actually was meant to be double as large, so with bots not starting medium range.
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mcompany
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Re: Multiplayer map creation contest #3

Post#113 » 23 Jul 2017, 19:00

Revenge wrote:I think we can see which map is showing... dominance.

pier4r
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Re: Multiplayer map creation contest #3

Post#114 » 26 Jul 2017, 18:23

VOTE FLANKING FFS!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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LuBeNo
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Re: Multiplayer map creation contest #3

Post#115 » 26 Jul 2017, 18:31

pier4r wrote:VOTE FLANKING FFS!

Ask PPS - he has the accounts. ;) :D
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pier4r
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Re: Multiplayer map creation contest #3

Post#116 » 26 Jul 2017, 18:37

ok VOTE FLANKING PPS, PSP, PPP, LPP, UPP, CCCP
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

TheKidPunisher
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Re: Multiplayer map creation contest #3

Post#117 » 26 Jul 2017, 18:43

How to destroy a vote, lesson 1...

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Kanishka
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Re: Multiplayer map creation contest #3

Post#118 » 26 Jul 2017, 19:23

pier4r wrote:ok VOTE FLANKING PPS, PSP, PPP, LPP, UPP, CCCP


Lol what?
Fixes break an AI more than bugs do. :ugeek:

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Revenge
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Re: Multiplayer map creation contest #3

Post#119 » 26 Jul 2017, 23:45

It's been 3 days and no one has voted... Is this going to end soon?

pier4r
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Re: Multiplayer map creation contest #3

Post#120 » 27 Jul 2017, 00:05

Revenge wrote:It's been 3 days and no one has voted... Is this going to end soon?



this: I would go for: day with no changes -> final. Since the community is not that big.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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