Multiplayer map creation contest #3

Vote for your favorite map!

Poll ended at 21 Jul 2017, 15:17

showdown
2
2%
Behind enemy lines
3
3%
Queenmaker
1
1%
Going shopping
0
No votes
Close combat
1
1%
Double Bind
3
3%
Street Basketball
4
4%
BattleShip
5
5%
Dominance
8
9%
Steal the bacon
2
2%
Convoy Apocalypse
3
3%
Siren’s Peril
5
5%
Speedrun
2
2%
The big harvest
2
2%
Teamwork
1
1%
Finishing line
3
3%
Position of Power
0
No votes
Battleflied
4
4%
Flanking
9
10%
cross worlds
2
2%
last stand
1
1%
invaders
1
1%
unfair
3
3%
Traitor
2
2%
Sleepy #1
1
1%
Sleepy #2
1
1%
All for one
2
2%
The Grid
2
2%
Strategic Thinking
5
5%
Fight for the Waterhole
3
3%
Lake Rushtown
7
8%
New Seven Wonders
3
3%
 
Total votes: 91

Captain Spock (Castlevania)
Automaton
Automaton
Posts: 176

Re: Multiplayer map creation contest #3

Post#121 » 27 Jul 2017, 12:01

pier4r wrote:ok VOTE FLANKING PPS, PSP, PPP, LPP, UPP, CCCP


ROFL

Now we have a tie.

Personally, my favorite map is Strategic Thinking, although I believe I could make an even better one ;)

User avatar
GFX47
Dev
Posts: 2865

Re: Multiplayer map creation contest #3

Post#122 » 27 Jul 2017, 13:18

I'll integrated top 3 in test arena, private and freeplay matches in 9.2 then cast a new vote for your favorite then in 9.3 add it to the ranked matches map pool and remove the map elected for purge, maintaining a number of 8 maps for ranked matches.

Captain Spock (Castlevania)
Automaton
Automaton
Posts: 176

Re: Multiplayer map creation contest #3

Post#123 » 27 Jul 2017, 14:33

GFX47 wrote:I'll integrated top 3 in test arena, private and freeplay matches in 9.2 then cast a new vote for your favorite then in 9.3 add it to the ranked matches map pool and remove the map elected for purge, maintaining a number of 8 maps for ranked matches.


Could you please include "strategic thinking" too? It might have been underestimated.

TheKidPunisher
Autonomous Entity
Autonomous Entity
Posts: 563

Re: Multiplayer map creation contest #3

Post#124 » 27 Jul 2017, 15:03

Castlevania wrote:Could you please include "strategic thinking" too? It might have been underestimated.


I am glad to see that you find some interested to one of my maps
but if we do that for this map why not for all with the same number of votes?

And at final, what was the interest to vote if all map will be tested?

(PS: yeah, i would like to play on one of my proposition but i do not want to break the meaning of a vote and have privilege)

Ein Stein
Automaton
Automaton
Posts: 131

Re: Multiplayer map creation contest #3

Post#125 » 27 Jul 2017, 16:27

Castlevania wrote:...

TheKidPunisher wrote:...

I also voted for Strategic Thinking. It surely is an interesting map.
So +1
We cannot solve our problems with the same thinking we used when we created them.

pier4r
Skynet
Skynet
Posts: 3340

Re: Multiplayer map creation contest #3

Post#126 » 27 Jul 2017, 16:34

Castlevania wrote:
Could you please include "strategic thinking" too? It might have been underestimated.

This would make the entire matter of voting useless.

Although I like the map.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

TheKidPunisher
Autonomous Entity
Autonomous Entity
Posts: 563

Re: Multiplayer map creation contest #3

Post#127 » 27 Jul 2017, 18:18

pier4r wrote:This would make the entire matter of voting useless.

Although I like the map.


I am thinking that the vote here is more to give an idea of what type of map the community want. GFX can do what he wants after all. He can just ignore the map created by players cause all this thread gives him an idea of map he want to add, etc...

pier4r
Skynet
Skynet
Posts: 3340

Re: Multiplayer map creation contest #3

Post#128 » 27 Jul 2017, 22:22

On this I agree, but if singular opinion, like "I think this should be choosen", would be more important, then posts would be important not votes.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

User avatar
GFX47
Dev
Posts: 2865

Re: Multiplayer map creation contest #3

Post#129 » 16 Aug 2017, 18:03

The winning maps in-game:

Flanking (LuBeNo):
Image

Dominance (Revenge):
Image

Lake Rushtown (Mcompany):
Image

User avatar
Ritter Runkel
Neural Network
Neural Network
Posts: 498

Re: Multiplayer map creation contest #3

Post#130 » 16 Aug 2017, 20:28

Looks good

pier4r
Skynet
Skynet
Posts: 3340

Re: Multiplayer map creation contest #3

Post#131 » 16 Aug 2017, 21:01

great!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

TheKidPunisher
Autonomous Entity
Autonomous Entity
Posts: 563

Re: Multiplayer map creation contest #3

Post#132 » 16 Aug 2017, 22:14

Lake rushtown was not from ritter?

Nevermind, how will be choose the new lap between these three winner?

User avatar
GFX47
Dev
Posts: 2865

Re: Multiplayer map creation contest #3

Post#133 » 16 Aug 2017, 22:33

By a new poll once 9.2 gets released.

pier4r
Skynet
Skynet
Posts: 3340

Re: Multiplayer map creation contest #3

Post#134 » 16 Aug 2017, 23:48

Lake rushtown like KM or SYP. Control the central ball, control the map. (I am guessestimating)
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

mcompany
Autonomous Entity
Autonomous Entity
Posts: 872

Re: Multiplayer map creation contest #3

Post#135 » 17 Aug 2017, 02:00

pier4r wrote:Lake rushtown like KM or SYP. Control the central ball, control the map. (I am guessestimating)

Kinda, but trying to do that effectively on this map would be much harder than on other maps

User avatar
GFX47
Dev
Posts: 2865

Re: Multiplayer map creation contest #3

Post#136 » 23 Aug 2017, 13:58

Created another topic for best map election > viewtopic.php?f=28&t=952

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