Gladiabots Generic AI Cup

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Kanishka
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Gladiabots Generic AI Cup

Post#1 » 22 Jul 2017, 19:39

The first Unofficial Gladiabots Tournament is in place, go enroll now! :D

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Re: Gladiabots Generic AI Cup

Post#2 » 22 Jul 2017, 20:36

How is this enforced? I honestly don't think it is possible to make an non-official generic Ai tournament at this current moment, and even if it was, I'm not even sure how you would get the replays

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Kanishka
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Re: Gladiabots Generic AI Cup

Post#3 » 22 Jul 2017, 20:37

GFX wanted someone to make an Unofficial Tournament. I did as he pleased.
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LuBeNo
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Re: Gladiabots Generic AI Cup

Post#4 » 22 Jul 2017, 23:11

Any rules?
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Kanishka
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Re: Gladiabots Generic AI Cup

Post#5 » 23 Jul 2017, 05:34

LuBeNo wrote:Any rules?


Use only generic AI. (One for all)
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Re: Gladiabots Generic AI Cup

Post#6 » 23 Jul 2017, 06:35

I'm only not joining because it can't be enforced

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Kanishka
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Re: Gladiabots Generic AI Cup

Post#7 » 23 Jul 2017, 07:06

mcompany wrote:I'm only not joining because it can't be enforced


GFX will probably find a way.
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Re: Gladiabots Generic AI Cup

Post#8 » 23 Jul 2017, 07:32

Need 3 more participants. I just accepted all the pending requests and bracketed all of us. ;)
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Re: Gladiabots Generic AI Cup

Post#9 » 23 Jul 2017, 07:45

Kanishka wrote:
LuBeNo wrote:Any rules?


Use only generic AI. (One for all)

Do you mean one AI for all maps or for all bot classes?
That is, do you restrict the use of map-specific or bot class-specific AI?
We cannot solve our problems with the same thinking we used when we created them.

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Re: Gladiabots Generic AI Cup

Post#10 » 23 Jul 2017, 07:55

Will it be single elimination or BO3, BO5?

BO3 or 5 is much more complex to put in place (total number of match is higher) but it give much more value to the results.

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Ritter Runkel
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Re: Gladiabots Generic AI Cup

Post#11 » 23 Jul 2017, 08:28

I would suggest one AI for all maps (no decorators and no map specific stuff). Botclass specific is like shield value specific. You shouldn't restrict that. Otherwise you could also have a tournament with no retreating rule, that's almost the same.

Gfx will not find a way to check that. It's up to the one organizing the tournament. You can ask people for not cheating or everybody has to send a low pixeled screenshot of the AI.

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Re: Gladiabots Generic AI Cup

Post#12 » 23 Jul 2017, 08:57

Ein Stein wrote:
Kanishka wrote:
LuBeNo wrote:Any rules?


Use only generic AI. (One for all)

Do you mean one AI for all maps or for all bot classes?
That is, do you restrict the use of map-specific or bot class-specific AI?


Exactly. One AI for all classes(must) and maps(preferably).
Fixes break an AI more than bugs do. :ugeek:

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Re: Gladiabots Generic AI Cup

Post#13 » 23 Jul 2017, 10:04

Ritter Runkel wrote:Gfx will not find a way to check that. It's up to the one organizing the tournament. You can ask people for not cheating or everybody has to send a low pixeled screenshot of the AI.

There is a way to limit this server side if it was programmed in, and that is to ask for only 1 AI at the very beginning and then not allow setting AIs when deploying. That said, I doubt that is happening right now

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Re: Gladiabots Generic AI Cup

Post#14 » 23 Jul 2017, 10:15

Kanishka wrote:
Ein Stein wrote:
Kanishka wrote:
Use only generic AI. (One for all)

Do you mean one AI for all maps or for all bot classes?
That is, do you restrict the use of map-specific or bot class-specific AI?


Exactly. One AI for all classes(must) and maps(preferably).


Bot class filter allowed?

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Kanishka
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Re: Gladiabots Generic AI Cup

Post#15 » 23 Jul 2017, 10:47

Ritter Runkel wrote:
Kanishka wrote:
Ein Stein wrote:Do you mean one AI for all maps or for all bot classes?
That is, do you restrict the use of map-specific or bot class-specific AI?


Exactly. One AI for all classes(must) and maps(preferably).


Bot class filter allowed?


Sure!
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Re: Gladiabots Generic AI Cup

Post#16 » 23 Jul 2017, 10:49

Arcueid_57 wrote:Will it be single elimination or BO3, BO5?

BO3 or 5 is much more complex to put in place (total number of match is higher) but it give much more value to the results.


This Tournament is double elimination style.
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Re: Gladiabots Generic AI Cup

Post#17 » 23 Jul 2017, 10:57

mcompany wrote:
Ritter Runkel wrote:Gfx will not find a way to check that. It's up to the one organizing the tournament. You can ask people for not cheating or everybody has to send a low pixeled screenshot of the AI.

There is a way to limit this server side if it was programmed in, and that is to ask for only 1 AI at the very beginning and then not allow setting AIs when deploying. That said, I doubt that is happening right now


It's not happening soon indeed.

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Kanishka
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Re: Gladiabots Generic AI Cup

Post#18 » 23 Jul 2017, 11:33

GFX47 wrote:...


Then suggest what to do with the Tournament.
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Re: Gladiabots Generic AI Cup

Post#19 » 23 Jul 2017, 12:26

I could check it :).

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Ritter Runkel
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Re: Gladiabots Generic AI Cup

Post#20 » 23 Jul 2017, 14:31

Kanishka wrote:
GFX47 wrote:...


Then suggest what to do with the Tournament.



I suggest to don't take it as a technical question. It's about policy and tournament maker gives the policy.

You did that kanishka. So here is where we are:
1. Generic AI, one AI for all maps and bots. All filters allowed.
2. Double elimination

And what we need:
4. Date
5. Procedure for checking the AI to be generic
6. Gamemaster to put the results to the tournament page

Kanishka, I would suggest the following:
4: asap after we have 8 players
5: small screenshots of the used AI posted on the forum
6: kanishka can add the results to the toornament website and push the results in the forum
Last edited by Ritter Runkel on 23 Jul 2017, 20:43, edited 1 time in total.

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