SOLO SPECIAL - Seven Wonders

TheKidPunisher
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Re: SOLO SPECIAL - Seven Wonders

Post#41 » 04 Oct 2017, 12:54

Ok, i send a email to kfosss to correct his in game name.

League are not as round robin? And i check, and in the parameter i create a round robin group

Thanks for your help

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#42 » 04 Oct 2017, 13:09

OK actually you must have set a group size of at least 8, that's why there's only one group.
In this case it's basically the same as a league.
See https://help.toornament.com/structures/ ... tournament.

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#43 » 04 Oct 2017, 14:22

OK I think there's a problem with the tournament match refresh, I'm working on a fix...

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#44 » 04 Oct 2017, 14:28

Matches should appear in the tournament tab now.
Could you please confirm?

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Kanishka
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Re: SOLO SPECIAL - Seven Wonders

Post#45 » 04 Oct 2017, 18:09

Really appreciate GFX working so hard. *Salute*
Fixes break an AI more than bugs do. :ugeek:

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#46 » 04 Oct 2017, 22:05

OK now it should be fixed.
Please confirm.

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Ritter Runkel
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Re: SOLO SPECIAL - Seven Wonders

Post#47 » 05 Oct 2017, 08:34

I received six ingame matches in the solo Tournament. But it's not t7w, it's king, flanking, etc. And tkp as an opponent is missing.

TheKidPunisher
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Re: SOLO SPECIAL - Seven Wonders

Post#48 » 05 Oct 2017, 09:05

Strange, i verify and in gladiabots parameter i just put seven wonder (maybe the name is wrong, do i have to put «The seven wonders» instead?)
i put a limit for tomorrow for kfosss to give me his real in game name. If he doesnt give me the information we will do a toornament with only 7participants

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#49 » 05 Oct 2017, 09:14

Yes, please use the exact map names.
Be sure to create a new entry instead of renaming the existing one.
I'll fix the maps manually in database.

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#50 » 05 Oct 2017, 09:31

Done.

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Ritter Runkel
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Re: SOLO SPECIAL - Seven Wonders

Post#51 » 05 Oct 2017, 09:38

TheKidPunisher wrote:If he doesnt give me the information we will do a toornament with only 7participants


What about you as participant?

TheKidPunisher
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Re: SOLO SPECIAL - Seven Wonders

Post#52 » 05 Oct 2017, 09:57

GFX47 wrote:Yes, please use the exact map names.
Be sure to create a new entry instead of renaming the existing one.
I'll fix the maps manually in database.


Really thanks for your help, as it is my first tournament as organizer i didn't know where the difficulties/problems are. Hope my next one will be good without needed any help from you

Edit: Re-create a new map pool with the name The Seven Wonders: done

Ritter Runkel wrote:What about you as participant?


I do not like when organizer is a participant too. But i will see PENTIUM tomorrow, maybe he will be interested
Last edited by TheKidPunisher on 05 Oct 2017, 12:33, edited 1 time in total.

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#53 » 05 Oct 2017, 10:05

No problem ;)
Let's hope it will run smoothly from now on.

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#54 » 05 Oct 2017, 10:25

The rule cannot be checked by the game by the way.
You'll have to come up with a solution if someone doesn't respect it.

Maybe you should set the tournament start date to today so it's less confusing for players who'd like to join.

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#55 » 05 Oct 2017, 10:28

Also I'm releasing 10.3 soon which has a new resolution engine version, meaning players from 10.3 will not be able to play with 10.2 ones and vice versa.
If RC tests are quick enough, I'll be able to switch everyone on 10.3 soon.

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Revenge
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Re: SOLO SPECIAL - Seven Wonders

Post#56 » 05 Oct 2017, 12:10

GFX47 wrote:Also I'm releasing 10.3 soon which has a new resolution engine version, meaning players from 10.3 will not be able to play with 10.2 ones and vice versa.
If RC tests are quick enough, I'll be able to switch everyone on 10.3 soon.

Can you hotfix in a change to right click for pc? Right-click should select+edit a node but instead it exits the ai. Super frustrating to program with.

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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#57 » 05 Oct 2017, 12:15

Revenge wrote:
GFX47 wrote:Also I'm releasing 10.3 soon which has a new resolution engine version, meaning players from 10.3 will not be able to play with 10.2 ones and vice versa.
If RC tests are quick enough, I'll be able to switch everyone on 10.3 soon.

Can you hotfix in a change to right click for pc? Right-click should edit a node but instead it exits the ai. Super frustrating to program with.


Sorry, builds are already building.
And sorry too but you are the only one so far to complain about it.

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LuBeNo
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Re: SOLO SPECIAL - Seven Wonders

Post#58 » 05 Oct 2017, 13:41

GFX47 wrote:
Revenge wrote:Can you hotfix in a change to right click for pc? Right-click should edit a node but instead it exits the ai.

And sorry too but you are the only one so far to complain about it.

Also mentioned it. IMO it is unexpected to go back a screen when right clicking on Windows. I would assume that the escape key triggers this behavior. So IMO right click should never go back.
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GFX47
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Re: SOLO SPECIAL - Seven Wonders

Post#59 » 05 Oct 2017, 13:48

Maybe you should try to use it for a while, it really speeds up UI navigation on PC.

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Kanishka
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Re: SOLO SPECIAL - Seven Wonders

Post#60 » 05 Oct 2017, 15:29

GFX47 wrote:Maybe you should try to use it for a while, it really speeds up UI navigation on PC.


*sigh* *cue pier and his "dev should play more"*

It's bad on Android, and it's disgusting on PC.
Fixes break an AI more than bugs do. :ugeek:

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