XP / Player level

mcompany
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Re: XP / Player level

Post#41 » 26 Jan 2017, 17:35

Scull wrote:Is that not cheating using tags when your xp does not allow it.
I had old ai's too but I deleted them as did not want to cheat.
Congrats iserp your the 1st official cheater in Gladiabots LOL only joking what do I care.

It isn't like using tags is that much of an advantage..., I don't use tags (nor did I use them towards the end of 6.1), and my score has been 1600+

Scull
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Re: XP / Player level

Post#42 » 27 Jan 2017, 09:24

mcompany wrote:
Scull wrote:Is that not cheating using tags when your xp does not allow it.
I had old ai's too but I deleted them as did not want to cheat.
Congrats iserp your the 1st official cheater in Gladiabots LOL only joking what do I care.

It isn't like using tags is that much of an advantage..., I don't use tags (nor did I use them towards the end of 6.1), and my score has been 1600+


It was actually meant to be a joke.

But I will say something Mcompany I did not beat you b4 I got tags now since I have got tags I beat you sometimes so they must be some sort of advantage.

mcompany
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Re: XP / Player level

Post#43 » 28 Jan 2017, 04:22

Scull wrote:
mcompany wrote:It isn't like using tags is that much of an advantage..., I don't use tags (nor did I use them towards the end of 6.1), and my score has been 1600+


But I will say something Mcompany I did not beat you b4 I got tags now since I have got tags I beat you sometimes so they must be some sort of advantage.

Correlation, not causation. My AIs currently are far from being optimized, so I expect to lose a few games here and there. Plus my AIs are fully generic, with no changes from map to map. Who knows, maybe tags just made your AIs better but they didn't give you any advantage over me, and you just won from smarter bots

pier4r
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Posts: 3390

Re: XP / Player level

Post#44 » 02 Feb 2017, 18:41

Why is in the stat page LVL6 for XP and not LVL7 for those with 250k+ ?
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GFX47
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Re: XP / Player level

Post#45 » 02 Feb 2017, 21:02

pier4r wrote:Why is in the stat page LVL6 for XP and not LVL7 for those with 250k+ ?


Because I'm a total programming retard.
I'll fix that.

pier4r
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Re: XP / Player level

Post#46 » 02 Feb 2017, 21:31

GFX47 wrote:
pier4r wrote:Why is in the stat page LVL6 for XP and not LVL7 for those with 250k+ ?


Because I'm a total programming retard.
I'll fix that.


If you are a retard, then I suppose a lot of us (me too), have just to find a cliff where to jump.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: XP / Player level

Post#47 » 02 Feb 2017, 21:32

Fixed!

pier4r
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Re: XP / Player level

Post#48 » 02 Feb 2017, 21:36

With the nice touch of the XP level, one can quickly see how is the density of levels. I would imagine the last league of being mostly lvl 6/7, but a 4 or 5 (there are a couple) are found immediately.
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GFX47
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Re: XP / Player level

Post#49 » 22 Feb 2017, 16:55

I edited the first post to reflect Alpha 7.9 changes:
https://trello.com/c/UWW8klzc/475-chang ... thresholds

pier4r
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Re: XP / Player level

Post#50 » 22 Feb 2017, 17:58

Nice now leveling would be fast
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GFX47
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Re: XP / Player level

Post#51 » 22 Feb 2017, 18:04

Yeah. I think the real progress should be based on leagues.
XP level will help to introduce game mechanics step by step until I implement the final system.

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Kanishka
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Re: XP / Player level

Post#52 » 09 Mar 2017, 19:00

What's that 'Highlighted' thing?
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Ritter Runkel
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Re: XP / Player level

Post#53 » 09 Mar 2017, 19:23

your player name

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Kanishka
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Re: XP / Player level

Post#54 » 10 Mar 2017, 02:40

Ritter Runkel wrote:your player name


:lol: Not highlighted as in orange. I'm talking about the XP Level [Highlighted].
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GFX47
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Re: XP / Player level

Post#55 » 12 Mar 2017, 10:49

That's a UI bug ^^
The [Highlighted] tag is used to highlight (orangify) parts of texts.
Do you have repro steps?

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Kanishka
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Re: XP / Player level

Post#56 » 12 Mar 2017, 13:07

GFX47 wrote:That's a UI bug ^^
The [Highlighted] tag is used to highlight (orangify) parts of texts.
Do you have repro steps?


Nope. Just appears sometimes. Especially when the phone is lagging. So it's BBCode, huh? The thing we use in the forums?
Fixes break an AI more than bugs do. :ugeek:

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GFX47
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Re: XP / Player level

Post#57 » 12 Mar 2017, 17:50

Something inspired by bbcode indeed ;)

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Kanishka
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Re: XP / Player level

Post#58 » 12 Mar 2017, 18:25

GFX47 wrote:Something inspired by bbcode indeed ;)


New data. Throttling network bandwidth to a shitty 30Kb/S helps.
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Kanishka
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Re: XP / Player level

Post#59 » 13 Mar 2017, 13:59

GFX47 wrote:That's a UI bug ^^
The [Highlighted] tag is used to highlight (orangify) parts of texts.
Do you have repro steps?


Haha. The Career Page is borked. The Ladder is still white after a Refresh. :P :lol:
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burgy
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Re: XP / Player level

Post#60 » 26 Apr 2017, 22:24

I think The leveling up goes too fast. Before I have a chance to fully explore all the nodes, I get a set of new ones. And I also feel like there is no point creating any more advanced AIs as I will be changing the whole thing once I get a new set of nodes. At this point (Lvl 4) I am just trying to get to Lvl 7 as fast as possible. Dont get me wrong, I am looking forward to have all the nodes but as a beginner I wouldnt mind if the progress was slower.

Keep up the great work, I love Gladiabots so far :)

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