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Re: XP / Player level

Posted: 20 Jan 2017, 15:07
by Chunkymonkey
Kanishka wrote:
GFX47 wrote:[*] Level 7:
  • Required XP: none (max level)
  • Unlocks: Team tag actions, conditions and filters


Wait... No one noticed this typo? If Required XP is 'none', I'd like to go to Level 7, thank you very much. I can't edit my AIs anyway.


:lol: keep trying...

Re: XP / Player level

Posted: 20 Jan 2017, 15:18
by Kanishka
Chunkymonkey wrote:
Kanishka wrote:
GFX47 wrote:[*] Level 7:
  • Required XP: none (max level)
  • Unlocks: Team tag actions, conditions and filters


Wait... No one noticed this typo? If Required XP is 'none', I'd like to go to Level 7, thank you very much. I can't edit my AIs anyway.


:lol: keep trying...


I just beat a 3 Assault + 1 MG Setup with 4 Assault... (No, I don't like Shotgun that much.)
I'm winning again!

Re: XP / Player level

Posted: 20 Jan 2017, 15:35
by GFX47
Kudos!
Fixed the typo.

Re: XP / Player level

Posted: 20 Jan 2017, 15:45
by Kanishka
GFX47 wrote:Kudos!
Fixed the typo.


Mon plaisir, monsieur!

Re: XP / Player level

Posted: 21 Jan 2017, 07:07
by Chunkymonkey
Kanishka wrote:I just beat a 3 Assault + 1 MG Setup with 4 Assault... (No, I don't like Shotgun that much.)
I'm winning again!


Nice. Keep going!

Re: XP / Player level

Posted: 21 Jan 2017, 16:31
by pier4r
GFX the unlocking milestones are likely not matching. This because I see players with less than 250k Xp with sniper bots. Bug or something changed?

Re: XP / Player level

Posted: 21 Jan 2017, 16:48
by Kanishka
pier4r wrote:GFX the unlocking milestones are likely not matching. This because I see players with less than 250k Xp with sniper bots. Bug or something changed?


Sniper is unlocked at 150k. Read carefully.

Re: XP / Player level

Posted: 21 Jan 2017, 16:50
by pier4r
Unless I am blind or I miss something, it says 250k.

GFX47 wrote:
[*] Level 6:
  • Level up XP: 250000 pts
  • Unlocks: Sniper class

Re: XP / Player level

Posted: 22 Jan 2017, 02:54
by Chunkymonkey
pier4r wrote:Unless I am blind or I miss something, it says 250k.

GFX47 wrote:
[*] Level 6:
  • Level up XP: 250000 pts
  • Unlocks: Sniper class


That's to level up to the next level ie. 7

Re: XP / Player level

Posted: 22 Jan 2017, 02:56
by Chunkymonkey
I think it'll be clearer to write it like this.

[*] Level 6:
  • Unlocks: Sniper class
  • Next level up XP: 250000 pts

Re: XP / Player level

Posted: 22 Jan 2017, 03:03
by Chunkymonkey

  • Level 1:
    • Unlocks: Training and Multiplayer
  • Level 2: XP 10000pts
    Unlocks:
    • Shotgun class
    • Bot classes conditions and filters
  • Level 3: XP 25000pts
    • Unlocks: Current action conditions and filters
  • Level 4: XP 50000pts
    • Unlocks: Machine Gun class
  • Level 5: XP 100000pts
    • Unlocks: Bot tag actions, conditions and filters
  • Level 6: XP 150000pts
    • Unlocks: Sniper class
  • Level 7: XP 250000pts
    • Unlocks: Team tag actions, conditions and filters

Re: XP / Player level

Posted: 22 Jan 2017, 07:25
by pier4r
Yes I was fooled all the time.

Re: XP / Player level

Posted: 22 Jan 2017, 22:12
by GFX47
Fixed.

Re: XP / Player level

Posted: 23 Jan 2017, 11:56
by Scull
Shame its so hard to lvl up constantly fighting players with much higher xp that have teamtags and snipers when I dont.It was fun now is just a nause thats makes me want to stop playing the game all together.

Re: XP / Player level

Posted: 23 Jan 2017, 13:04
by pier4r
Completely understandable. Hopefully GFX will address this quickly.

Re: XP / Player level

Posted: 25 Jan 2017, 02:03
by sethcohn
It's amazing how _quickly_ you get used to the filters and actions...
I was trying to manual copy over an AI to my original account on my laptop (which is only level 2 right now... so it lacks most of the action filters...)

I've already said this... but the more limited the programming at lower levels, the more self-fulfilling the experience of "this can't do much, that's it, but I wanted my AI to do X Y Z"

Yes, It's a balancing act of simpler UI and experience, and recognizing that folks who 'get the bug' will likely end up frustrated if they need to 'grind' frequent losses for higher points, especially against players who have those abilities.

I didn't realize how much of my 'simpler' AI (no tags, no special classes) wouldn't port over... No "is being attacked' or "is attacking" for example.

I'm curious how my neutered AI runs.. we'll see if it limps along enough to gain the points so I can go back and put back in the filters I stripped out. (it didn't... I fell back to the previous AI I was running, figuring it'll at least win occasionally... It's amazing how much the action filters change the AI... even though my previous AI and this one share major design similarity, merely missing the action filters means big chunks of the new one don't work at all... it's lobotomized in major ways. Luckily making 15000 points isn't that big a step upward... took 22 matches including the ones where I tried to use the new AI... (grin)

Is the only major reason you removed higher level filters/tags/etc for UI purposes, GFX?
Or was this intentional to force much less complex programs... if so, then there should be mega bonus points when you beat someone who uses those additional items... to encourage the newer users to fight onward, and not just play cannon fodder until they get to the next level...

Re: XP / Player level

Posted: 25 Jan 2017, 02:23
by Ritter Runkel
sethcohn wrote:... if so, then there should be mega bonus points when you beat someone who uses those additional items... to encourage the newer users to fight onward, and not just play cannon fodder until they get to the next level...


+1

I lost for or five games against players without snipers and some tagging abilities. That should be rewarded with more then 25 points. Even for higher league player there must be some punishment for losing against a player with bound hands. I see so much creativity in lower leagues. That needs some extra rewards :ugeek:

Re: XP / Player level

Posted: 25 Jan 2017, 03:33
by Echo Blue
sethcohn wrote:... if so, then there should be mega bonus points when you beat someone who uses those additional items... to encourage the newer users to fight onward, and not just play cannon fodder until they get to the next level...
I second this.

Generally, when it comes to XP, you should always be rewarded for your efforts.

When you lose, get Xp to stay motivated.
When you win, get Xp to feel rewarded.
When you win against higher leveled opponents, get an incentive to keep going.
When you lose to lower leveled opponents, get an incentive to not lose again.

Re: XP / Player level

Posted: 25 Jan 2017, 11:39
by GFX47
Let's see if the new matchmaking rule limiting league score delta reduces this feeling of unfairness.

Re: XP / Player level

Posted: 26 Jan 2017, 10:10
by Scull
iserp wrote:
GFX47 wrote:
iserp wrote:I have lost the access to the Sniper class, however, i am matched against player who have it, it is not fair.

EDIT: And I see that now I can't use tags anymore.... In any case, my biggest problem is matching players with different access to game elements

(36000 XP points in Master League)


Sorry, that's to be expected with existing accounts :/
Given your ranking with such a low match count, it shouldn't be too hard for you to level up fast though.
I can also put you in a lower league if you want it.



Thanks, I realized I can still use tags by duplicating old AIs, and with the new features, it seems I can get by, ;-)

The game looks promising, good work!

Is that not cheating using tags when your xp does not allow it.
I had old ai's too but I deleted them as did not want to cheat.
Congrats iserp your the 1st official cheater in Gladiabots LOL only joking what do I care.