Gladiabots Wiki

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GFX47
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Re: Gladiabots Wiki

Post#101 » 17 Oct 2017, 17:35

LuBeNo wrote:Could we increase visibility of tooltips. Currently tooltips are hard to spot on mobiles. I would prefer an icon right beside the text, that has a tooltip. Perhaps try this one: https://www.mediawiki.org/wiki/Extension:SimpleTooltip

It looks like they can contain an icon in the tooltip.


That's exactly the one installed.
Use tip-info instead of tip-text to get the icon.

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LuBeNo
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Re: Gladiabots Wiki

Post#102 » 17 Oct 2017, 18:27

Mh - thanks works.
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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LuBeNo
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Re: Gladiabots Wiki

Post#103 » 17 Oct 2017, 20:21

Wanted to replace the current icon by a decent version, but there is a border around the new icon. Could you change the css from this:

Code: Select all

.simple-tooltip-img {
    display: inline-block;
    height: auto;
    width: auto;
    vertical-align: bottom;
    border: 1px dotted #CCC;
    padding: 2px;
}

to this:

Code: Select all

.simple-tooltip-img {
    display: inline-block;
    height: auto;
    width: auto;
    vertical-align: top;
    padding: 3px 1px 0px 2px;
}
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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LuBeNo
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Re: Gladiabots Wiki

Post#104 » 22 Oct 2017, 19:30

LuBeNo wrote:Wanted to replace the current icon by a decent version, but there is a border around the new icon. Could you change the css from this:

GFX47, can you help please?
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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LuBeNo
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Re: Gladiabots Wiki

Post#105 » 23 Oct 2017, 06:01

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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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GFX47
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Re: Gladiabots Wiki

Post#106 » 23 Oct 2017, 09:27

Done

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LuBeNo
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Re: Gladiabots Wiki

Post#107 » 23 Oct 2017, 11:40

GFX47 wrote:Done

Thanks a lot.
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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LuBeNo
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Re: Gladiabots Wiki

Post#108 » 24 Oct 2017, 23:01

One big page as ToDo (conditions and actions). After this it should be (almost ;-)) finished.

I consider to create a table of all targets, filters and selections.
GFX47 would you consider to add the icons for each of them as 16x16 or 32x32 icon? (I know there are really much of them...) If you send me an icon archive I would upload them myself.
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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GFX47
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Re: Gladiabots Wiki

Post#109 » 24 Oct 2017, 23:50

This should contain all the in-game AI related icons:
https://drive.google.com/file/d/1SOjZlT ... sp=sharing

Thanks for your dedication!

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LuBeNo
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Re: Gladiabots Wiki

Post#110 » 16 Nov 2017, 23:09

GFX47 wrote:This should contain all the in-game AI related icons:
AINodeParams.zip

Thanks for your dedication!

I miss the idle icon (Actions\idle.png) so far.

Could you also please check the entity selection process in case of identical attributes? Is it correctly extended to closest to arena borders and weakest health plus shield?
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My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

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GFX47
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Re: Gladiabots Wiki

Post#111 » 17 Nov 2017, 15:43

Added the missing icon in the archive.
I'll check the wiki ASAP.

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GFX47
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Re: Gladiabots Wiki

Post#112 » 18 Nov 2017, 19:23

When moving or fleeing the any and all selectors result in moving to or fleeing from the weighted average position of all remaining entities. There is no difference between the any and all selector.


Nope, still the average position in current version.

When there's no remaining targets after filtering, the condition or action is always invalid EXCEPT for counting conditions that really do check the target count.

LuBeNo wrote:Could you also please check the entity selection process in case of identical attributes? Is it correctly extended to closest to arena borders and weakest health plus shield?


The Closest/furthest to arena borders selector part is wrong: in case of equality, the instantiation order is used.

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