MGBlitz81 wrote: Avaren wrote:
ConsciouS-0nE wrote:For example (if im right)
The assault class can charge three rounds of bullet to one shot to act like sniper?
One bot class, but has the ability via programing to use different firing modes?
Could be a good solution, but would add to the learning curve.
Nope, it would degenerate back to using the strongest firing mode for the map in play, only all the bots look the same at the start of the game.
I like the idea of limited special classes. I'm also fond of the idea to force players to use the same bot setups. Either of these would be interesting to try.
Mmmm yeah lol, players would just set up the strongest firing modes for exploit
The snipers supposed cant fight really good to close range so
40%-s 70%-m 100%-l
Shotguns shouldnt hit really far so
75%-s 20%-m 1%-long
Shotguns with higher tick and firing rate still really strong in long med range
Machineguns bullet spread cant even match dancing shotguns on med long range
80%-s 60%-m 5%-l
Assault assault assault, this should be the well balanced super soldier
Maybe increase its tick speed
Just needs increase
But thats only on the 'rock,paper,scissors' problem
I really like the
Random maps random bots (but the same on both sides) idea tho
The thing about 'locking' is that itll leave the players no 'choice', but fot me thats okay becase this is the rankings
And should just be only on rankings
Private/local/quick maybe can choose maps or any class freely
'Sandboxing' for later/final stages of the game
Notice the happywheels game when
A player ex. Creates maps for other players to playplay, creating with superuser tools, sandboxed
But then it reqired to be 'possible to complete'
Then players can browse maps made by players/highest rating/most played maps they can enjoy playing with
And this doest affect the 'organized tournaments/rankings people who wants to compete 'following rules'.