The ability to tag or label

phaze
Hello World
Hello World
Posts: 3

The ability to tag or label

Post#1 » 06 Mar 2017, 20:44

Some of the lack of communication between bots could be resolved by allowing bots to add or remove tags or labels to items (such as enemies, resources, allies bases) or even random locations (drop/collect a way-point at your current position). The label would need to have a name (which could be unique or not) and suitable conditions (such as if label named "blarg" exists) and actions (move towards/away from label, add label named "blarg", remove label named "blarg") would need to be added. This would allow the user to specify which enemy to concentrate fire upon if the label is on an enemy bot as well as other more complex goals.

harthag
Automaton
Automaton
Posts: 197

Re: The ability to tag or label

Post#2 » 06 Mar 2017, 21:34

"Team tag" function already allows all of that except creating stationary waypoints. But it's already possible to tag allies, enemies, bases, and resources that way

Stationary point on the map, intended as something similar to your "waypoints", are already a planned feature in a coming update:

https://trello.com/c/CSUmYy4s/24-condit ... of-the-map

Botique
Algorithm
Algorithm
Posts: 96

Re: The ability to tag or label

Post#3 » 14 Mar 2017, 21:24

And funny part is that you dont need it to be on top. Coz price for tagging operations is a game turn you dont do anything else while your opponent does.

name101
Script
Script
Posts: 14

Re: The ability to tag or label

Post#4 » 15 Mar 2017, 00:10

This highlights the importance of making it clearer to people what unlockable features are waiting for them.

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