From now on I will copy in the wiki the posts 1:1 , but this takes more effort.
Anyway in the old forum I requested the following change to solve (a) the problem with "unknown enemy formation that will be deployed" and (b) the problem of players missing some bot class after being demoted.
The proposal was: since alpha 5.x th map is chosen randomly by the server, while the formation can be chosen by the player, what about the formation of bot is chosen randomly by the server as well so both players have the same formation and one "unknown" less?
Anyway GFX was not sure because taking away this control from the players may have created frustration. I thought about this and now the new proposal:
So the server choose randomly the map and the side, but the player creating for the first time the game choose the formation. According to this It means the following procedure:
- The current player clicks play
- the server chooses the map
- If there is another challenge with the same map open already with a waiting player eligible to play (according to the 1h rule) the formation of that open challenge, chosen by the waiting player, will be forced for the current player.
- If there is no eligible challenge with the same map, the current player set the map and the formation that will be in turn forced on the challenger.
So sometimes players will be forced on a formation (if they do not spam challenges) or they will set formations (if they do spam challenges). With the 1h rule it is pretty easy to reach the 5 pending games limit.
So in this case both players will know the formation of the other in advance, just one of them will decide this formation but will know that the same formation will be used by the other player.