Current bots
Field of view version 1 "ranges"
Long range
Medium range
Short range
(3) things
The gladiabots ai currently use in the game to define oneself from other things.
Id suggest we progress slowly so ill request "directions/sensors" to make the bots smarter.
so it can define its self way more precise than "ranges"
Field of view version 2 "directions/sensors" i dont know what to call them.
Face/front
Back
Left
Right
(4)new things
new things the ai in the game can define itself from other things, not just anywhere around itself but with more direct definition of the place.
img1- example if bot is facing the enemy base at straight line.
▶red line= target lining, directions sync (enemy base)

Img2- example if the bot is facing away.
▶basically every direction will follow from where the bot is facing/targeting at.
I don't know why this is not a thing, maybe i missed it or its something not needed anyways.
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But Heres the,
First version I think about.
Its way more simplier but lacking from the one above, as its just 2 things that the ai can use to define oneself from other things.
Front
Back
(2) new things

Just new conditions will be implemented if this 2 things (front and back) is applied rather the 4 things (front, back and left, right) above that requiressss
Since the current "moving action" we can use is
Move
Flee
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https://www.merriam-webster.com/
https://www.google.it/
Field of view version 1 "ranges"
Long range
Medium range
Short range
(3) things
The gladiabots ai currently use in the game to define oneself from other things.
Code: Select all
Basic conditions from "ranges"
If enemy 'is at' "out of range"
If ally 'is at' "short range"
If resource 'is at' "medium range"
Id suggest we progress slowly so ill request "directions/sensors" to make the bots smarter.
so it can define its self way more precise than "ranges"
Field of view version 2 "directions/sensors" i dont know what to call them.
Face/front
Back
Left
Right
(4)new things
new things the ai in the game can define itself from other things, not just anywhere around itself but with more direct definition of the place.

▶red line= target lining, directions sync (enemy base)

Img2- example if the bot is facing away.
▶basically every direction will follow from where the bot is facing/targeting at.
Code: Select all
Basic conditions that can be made by this.
If ally 'is at' "my" 'back'
If enemy is at my left
Joined conditions
If ally is at my front +
If resources is at my back
Much more.
I don't know why this is not a thing, maybe i missed it or its something not needed anyways.
////////////////////
But Heres the,
First version I think about.
Its way more simplier but lacking from the one above, as its just 2 things that the ai can use to define oneself from other things.
Front
Back
(2) new things

Just new conditions will be implemented if this 2 things (front and back) is applied rather the 4 things (front, back and left, right) above that requiressss
Gfx47 wrote: (lots of new assets, code and configuration for that).
Since the current "moving action" we can use is
Move
Flee
///
https://www.merriam-webster.com/
https://www.google.it/