Comparison operators

pier4r
Skynet
Skynet
Posts: 3389

Comparison operators

Post#1 » 03 Jan 2017, 13:13

I did not find the request on trello.

More than other stuff (except an ai editor more powerful like with select multiple nodes, copy, paste, undo, clipboard and more filters on self actions or conditions) I think that another single but powerful addition would be comparison operators.

Like enemy long range weakest shield closer than enemy long range strongest shield.

That would be extra helpful, especially with tags, to detect gaps in the enemy line and other stuff.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

MGBlitz81
Automaton
Automaton
Posts: 135

Re: Comparison operators

Post#2 » 03 Jan 2017, 13:31

This is the number one thing that will make creating AIs more rewarding. You wouldn't even need a tag system (except to fake current target) with proper comparison nodes.

User avatar
HBomb
Algorithm
Algorithm
Posts: 93

Re: Comparison operators

Post#3 » 03 Jan 2017, 18:19


pier4r
Skynet
Skynet
Posts: 3389

Re: Comparison operators

Post#4 » 03 Jan 2017, 19:18

Yes. And another point that the old forum is important
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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