Multiplayer Stats

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GFX47
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Re: Multiplayer Stats

Post#81 » 28 Jan 2017, 09:19

Added it to the list on the trello card.

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NullPointer
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Re: Multiplayer Stats

Post#82 » 30 Jan 2017, 13:17

Alpha 7.8 Statistics for the Top 50.

Pier4r, you're very close to beat my defeat ratio and winning ratio.

https://ufile.io/1f7871

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Re: Multiplayer Stats

Post#83 » 30 Jan 2017, 13:36

In the stats you could include the last elo at least, it gives more info. Nice work. I'll try to do the same (slighty different).

Just I don't get why a player is printed out several times.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Re: Multiplayer Stats

Post#84 » 31 Jan 2017, 10:35

So. I let computed the "unavoidable tournament" rules between the 2017.01.22 (the date where I think many started to have a grasp of the filters) and yesterday. The "score" is the score according to the unavoidable tournament pick (a random selection of the available results on that map), while the score between parenthesis is the total score considering all the results on that map (what may be interesting).

Then the computational time. I consider only players with 1500+ points and 400+ games as today.

What is striking is that the high score (as score points) players that prefer to analyze a lot over playing and evolving due to games, tct and nullpointer, did not even match once.

Code: Select all

phpbb says too long and I understand.


http://pastebin.com/C7EjW045

computed in less than 2 minutes on

Code: Select all

cat /proc/cpuinfo
processor       : 0
vendor_id       : CentaurHauls
cpu family      : 6
model           : 7
model name      : VIA Samuel 2
stepping        : 3
cpu MHz         : 532.595
cache size      : 64 KB
fdiv_bug        : no
hlt_bug         : no
f00f_bug        : no
coma_bug        : no
fpu             : yes
fpu_exception   : yes
cpuid level     : 1
wp              : yes
flags           : fpu de tsc msr cx8 mtrr pge mmx 3dnow
bogomips        : 1065.19
clflush size    : 32
cache_alignment : 32
address sizes   : 32 bits physical, 32 bits virtual

free
             total       used       free     shared    buffers     cached
Mem:        246992      63044     183948          0       3576      45380
-/+ buffers/cache:      14088     232904
Swap:       134136          0     134136
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Multiplayer Stats

Post#85 » 31 Jan 2017, 10:54



Hmm, see the scores I may reconsider the tournament picking procedure. The point is I want to avoid that one has a couple of good days an tank points, but this is already balanced by the fact that the more one plays in general, the better, if one is able to win most of the direct opponents.

So I may just assign 3 points for a win over the total score. 1.5 for a draw over the total score and 0 points for a loss. Given that the matches were more than 2. (so at least one fight, the return leg and the decider)
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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NullPointer
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Re: Multiplayer Stats

Post#86 » 31 Jan 2017, 10:56

We never find each other because he plays very early in the morning for me, doesn't play a lot and I play even less.

And unfortunately I may play even less, at least for a while.

pier4r
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Re: Multiplayer Stats

Post#87 » 31 Jan 2017, 11:28

pier4r wrote:Ok fixed even more interesting results

http://pastebin.com/0ayR2TQg
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Multiplayer Stats

Post#88 » 31 Jan 2017, 11:29

NullPointer wrote:We never find each other because he plays very early in the morning for me, doesn't play a lot and I play even less.

And unfortunately I may play even less, at least for a while.


Np, hopefully there will be the occasion, at least you both fight for the score even if not for direct fights.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Multiplayer Stats

Post#89 » 03 Feb 2017, 09:03

Gfx: clicking on a player. "league Grand Master, max Master", minor bug.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Multiplayer Stats

Post#90 » 03 Feb 2017, 10:48

pier4r wrote:Gfx: clicking on a player. "league Grand Master, max Master", minor bug.


Fixed!

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Re: Multiplayer Stats

Post#91 » 06 Feb 2017, 11:26

For the ones that like the direct fights stats almost since alpha 7.8 started:

http://pastebin.com/A2bM7DXy
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Multiplayer Stats

Post#92 » 16 Feb 2017, 12:11

Searching the thread with mighty google, since the search in the forum thinks that "multiplayer" and "stats" are too common keywords (I understand but what if they describe what I want?). Well google is google not for nothing.

Anyway minor fix request.

Every league has league stats (that are great):
League stats
Active players (1 week): 105

Average XP: 600612 (LVL 7)
Min XP: 55767 (LVL 4)
Max XP: 6596283 (LVL 7)
Total XP: 63064238


The request is: can the average be changed with the median (or alternatively can the median be added?)

Quick example: if I have 100k, 130k, 150k, 280k, 6000k the median is 150k, while the average is 1332k, actually just below the max score.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Multiplayer Stats

Post#93 » 20 Feb 2017, 09:59

Median XP added in next version as well as min/max/avg/med league score ;)

pier4r
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Re: Multiplayer Stats

Post#94 » 20 Feb 2017, 14:22

love!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Multiplayer Stats

Post#95 » 22 Feb 2017, 19:34

uh! Nice for the stats! Even the score! <3
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Multiplayer Stats

Post#96 » 24 Feb 2017, 13:32

I added the match activity graph in the league page.

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Ritter Runkel
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Re: Multiplayer Stats

Post#97 » 24 Feb 2017, 13:50

Nice, especially with the peak some days ago

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Kanishka
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Re: Multiplayer Stats

Post#98 » 24 Feb 2017, 14:20

Apart from the Grand Masters, the mean an median are pretty close in all leagues.
Fixes break an AI more than bugs do. :ugeek:

Gladiabots Off-Topic Chat


My Stats: Kanishka_RN3;Kanishka_MiPad

pier4r
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Re: Multiplayer Stats

Post#99 » 24 Feb 2017, 18:32

GFX47 wrote:I added the match activity graph in the league page.


Very nice
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

mcompany
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Re: Multiplayer Stats

Post#100 » 02 Mar 2017, 19:04

Can there be a way to look at stats of one player vs another?

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