Multiplayer Stats

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NullPointer
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Re: Multiplayer Stats

Post#41 » 06 Jan 2017, 11:57

An idea for the stats: show results of the last N matches including everyone, not only you.
It will be interesting to see how others are doing too, will also increase competitiveness and we can see who else is playing atm.

Image

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GFX47
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Re: Multiplayer Stats

Post#42 » 06 Jan 2017, 13:35

Yep!

pier4r
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Re: Multiplayer Stats

Post#43 » 06 Jan 2017, 14:52

Another idea is to have the same stats as now, but also listing the last 100 games (or another arbitrary threshold). To see more actual stats otherwise the stats of whom has thousands of games will not change much.

Do you precompute the data in MySQL or do you do it in php/backend directly?
Last edited by pier4r on 06 Jan 2017, 19:17, edited 1 time in total.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Multiplayer Stats

Post#44 » 06 Jan 2017, 14:54

OK. It's direct PHP to MySQL for now.

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Ritter Runkel
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Re: Multiplayer Stats

Post#45 » 07 Jan 2017, 07:45

GFX, nice layout with the new page. And thx for the last day/month view.

Can you add the last day/month view to the map related charts. And if you could add the Nemesis Infos (also day/month related), that would be awesome and a top of the cake.

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GFX47
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Re: Multiplayer Stats

Post#46 » 07 Jan 2017, 10:05

Actually, I think I'll make a single victory/defeat/draw graph and a single nemesis list with map and time filters.

pier4r
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Re: Multiplayer Stats

Post#47 » 07 Jan 2017, 13:03

GFX47 wrote:OK. It's direct PHP to MySQL for now.


Awesome. If all the game developers would listen like you. And I appreciate that things come, with your pace (it is easy to ask), but they come
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Multiplayer Stats

Post#48 » 07 Jan 2017, 13:07

Why here the league max is 3?
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pier4r
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Re: Multiplayer Stats

Post#49 » 07 Jan 2017, 13:20

With the time based stats we can also see the real power of the players. So nullpointer winning ratio is really high for example, coupled with the elo (that is influenced by the last matches) that's great.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Multiplayer Stats

Post#50 » 07 Jan 2017, 14:45

pier4r wrote:Why here the league max is 3?


Looks like a bug :/

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GFX47
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Re: Multiplayer Stats

Post#51 » 09 Jan 2017, 09:30

Fixed

pier4r
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Re: Multiplayer Stats

Post#52 » 09 Jan 2017, 11:15

I find the stats page full of interesting subtle information. I cannot imagine when more stats are there.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Multiplayer Stats

Post#53 » 09 Jan 2017, 17:56

Could we have the link in the link section?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Multiplayer Stats

Post#54 » 10 Jan 2017, 09:37

Done!

pier4r
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Re: Multiplayer Stats

Post#55 » 10 Jan 2017, 10:05

Love!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

ConsciouS-0nE
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Re: Multiplayer Stats

Post#56 » 10 Jan 2017, 10:17

Ahaha god dammit :cry:

Andd just loss 2x in a row.
Shhhh no one have seen it
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

pier4r
Skynet
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Posts: 3389

Re: Multiplayer Stats

Post#57 » 10 Jan 2017, 11:52

I'm not sure if you are already working on this but together with the last day, last seven days, last 30 days stats (that are awesome) you could include the minimum, maximum and maybe average score for those periods (should be not extra difficult I hope) . Because the winning ratio although important is not decisive and moreover one could infer, more or less, how the player was doing recently.

For example I would be obsessed to keep my minimum/average higher and higher unless I'm going to test something totally new.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
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Re: Multiplayer Stats

Post#58 » 10 Jan 2017, 11:54

ConsciouS-0nE wrote:Ahaha god dammit :cry:

Andd just loss 2x in a row.
Shhhh no one have seen it


I saw it, why did you take the Screenshot away?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

ConsciouS-0nE
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Re: Multiplayer Stats

Post#59 » 10 Jan 2017, 12:33

Awwww yeah! Time to make the GOLIATH :twisted: :ugeek:
*goes back to the lab
Here you go papa peir

Edit:
Screenshot_2017-01-10-20-13-57.png
OohhhMG! We can do this?
Screenshot_2017-01-10-20-13-57.png (86.61 KiB) Viewed 1115 times

In game link?

Woaah <3
#bestDev
#awesome
Last edited by ConsciouS-0nE on 10 Jan 2017, 13:17, edited 1 time in total.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

pier4r
Skynet
Skynet
Posts: 3389

Re: Multiplayer Stats

Post#60 » 10 Jan 2017, 12:58

Draw count as non-victory

And anyway this guy has better stats.
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