Multiplayer Stats
Re: Multiplayer Stats
I swear until some minutes ago was different.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
Oh OK I understand now.
Giving you the URL reminded me I forgot to change the default server version and fixed it.
Giving you the URL reminded me I forgot to change the default server version and fixed it.
Re: Multiplayer Stats
Request again. Stats (in the personal page at least) that counts the unranked games played recently.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
In the league "latest matches" draws are shown as victory for the player with higher score, even if the player with higher score loses points.
2018-02-25 12:54:13 UTC 881549 mumpsimus (1925) Pier4r Nvidia k1 (2244 -4)
Instead on the player page, they are shown as "red", as points are lost.
Maybe draws can be shown as, dunno, gray/dime yellow?
2018-02-25 12:54:13 UTC 881549 mumpsimus (1925) Pier4r Nvidia k1 (2244 -4)
Instead on the player page, they are shown as "red", as points are lost.
Maybe draws can be shown as, dunno, gray/dime yellow?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
<3
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
I hope not to derail or drift too much, but is there a chance for me to get stats on my own codebase? Like how many Nodes, execution timing, hours spent in game, hours spent actually, actively coding; stuff like that?
Cheers
WASP
Cheers
WASP
Re: Multiplayer Stats
In the stats page of a user, for example:
https://stats.gladiabots.com/player?&na ... play=stats
Victories and defeats are reported (as far I understood also those of the ghosts), but draws aren't.
https://stats.gladiabots.com/player?&na ... play=stats
Victories and defeats are reported (as far I understood also those of the ghosts), but draws aren't.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
once again (I reported it above, on the 8th of March). Draws are missing.
185 games
142 wins
27 defeats
16 draws
185 games
142 wins
27 defeats
16 draws
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http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
In the leaderboard zaxon has 1800+ games, on his stats page he has 1747 games.
Why? I asked and he started playing after the DB prune.
Why? I asked and he started playing after the DB prune.
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- Screenshot_2018-04-14-07-06-22-355.jpeg (659.77 KiB) Viewed 1603 times
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
Argh, the leaderboard match/victory counts include unranked matches...
I'll fix it in the next version.
I'll fix it in the next version.
Re: Multiplayer Stats
Hmm. I would say you can leave it so. As the unranked matches contribute to the XP and contribute to the experience of a player, if they are active deployments. I would include also the private matches if possible.
Just document it and all is fine.
In this way one can really see how active a player was/is in total (if the daily matches counts also the unranked matches to compute the value).
Just document it and all is fine.
In this way one can really see how active a player was/is in total (if the daily matches counts also the unranked matches to compute the value).
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
is it already fixed or have you decided?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
So now the multiplayer stats page regarding the latest matches states:
"Creating player on the left"
And one can see that the creating player is always an active deployment.
Now up to alpha 12.1 we knew that who deployed the match first set also the k_factor for the result. During alpha 12 most of the time the ghosts deployed the match first. Is this rule changed? Now do the active deployments define the condition for the game first?
"Creating player on the left"
And one can see that the creating player is always an active deployment.
Now up to alpha 12.1 we knew that who deployed the match first set also the k_factor for the result. During alpha 12 most of the time the ghosts deployed the match first. Is this rule changed? Now do the active deployments define the condition for the game first?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer Stats
If that's an active vs a ghost, active's K factor is used.
If that's active vs active, I use the average of both.
If that's active vs active, I use the average of both.
Re: Multiplayer Stats
Why are the "hours played" gone?
And last 500 ranked matches? I was relying on the 1000. :despair:
Ok no worries I will adapt my side.
And last 500 ranked matches? I was relying on the 1000. :despair:
Ok no worries I will adapt my side.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
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