color of teams

ntk
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color of teams

Post#1 » 22 Dec 2016, 20:59

On multiplayer the system assign the withe color at my team and i do mistake on AI can use standard colour without change colour

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GFX47
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Re: color of teams

Post#2 » 22 Dec 2016, 22:40

Sorry, I don't understand your problem. Could you please rephrase it?

ntk
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Re: color of teams

Post#3 » 22 Dec 2016, 22:56

In traing the team on left if the withe on the right is red.
In multiplayer your team is white if u play on left or on right.
I think is best use the colours of training

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GFX47
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Re: color of teams

Post#4 » 22 Dec 2016, 23:03

Why?

ntk
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Re: color of teams

Post#5 » 22 Dec 2016, 23:07

:mrgreen: I do mistake

Before a match i test if i setup my bot with the best AI and sometimes the color of bots got me wrong

mcompany
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Re: color of teams

Post#6 » 23 Dec 2016, 02:39

GFX47 wrote:Why?

Consistency. It's easier to say that you start on red team or you started on white team, than saying you started on ___ side

Although, it is easier to tell apart you from the enemy if it is indicated, and team coloring is the easiest way to do that so... How about just make it a setting of how you want to display multiplayer teams

ConsciouS-0nE
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Re: color of teams

Post#7 » 23 Dec 2016, 04:55

viewtopic.php?f=2&t=132




///ntk, when hes testing bots in training, lets say red team(teamY)
Then when going to multiplayer its always color white but teamX.
So he always forgot to change the team composition deploying the TEST setup.
Im not the best player, but atleast im something.I'm 8
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HBomb
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Re: color of teams

Post#8 » 23 Dec 2016, 06:05

ConsciouS-0nE wrote:http://gfx47.com/games/Gladiabots/Forum/viewtopic.php?f=2&t=132




///ntk, when hes testing bots in training, lets say red team(teamY)
Then when going to multiplayer its always color white but teamX.
So he always forgot to change the team composition deploying the TEST setup.


I'd rather the multi-player layout forgot what was in your test layout.

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Re: color of teams

Post#9 » 23 Dec 2016, 06:19

Yeah kinda like that too,
It happens to me too often to.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

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GFX47
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Re: color of teams

Post#10 » 23 Dec 2016, 11:47

I may add an option later but I fear it would be even more confusing to change the "my team is always the white one" principle.

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NullPointer
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Re: color of teams

Post#11 » 23 Dec 2016, 11:54

I agree with ntk, I need to keep swapping my AI formations between trainning and ranked matches.

For example, when I'm testing my AI, I have it as White and the tester AI as Red. Then when I go to Ranked, sometimes I need to deploy team Red, so I need to change each bot to be a mirror of my White team, deploy it and then when I'm back to training I need to swap it back again to the tester AI.

Because of this manual process, me and a lot of others have deployed wrong AIs many times to Ranked matches.

My suggestion for this is to make everyone deploy only the White side and the server mirrors it as needed. This will be a problem for Meeting Point though, where same AIs don't draw and I do use different formations depending on the color.

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Re: color of teams

Post#12 » 23 Dec 2016, 12:11

NullPointer wrote:This will be a problem for Meeting Point though, where same AIs don't draw and I do use different formations depending on the color.


That's exactly why there's no easy solution to that problem.
My original idea was to apply training white team setup to your ranked team but all maps are not horizontally symmetrical.

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NullPointer
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Re: color of teams

Post#13 » 23 Dec 2016, 12:22

I divide them like this:

Diagonally symmetrical:
- Seven Wonders
- Set Your Priorities
- Mind Game

Horizontally (or vertically depending on how you see the north) symmetrical:
- Meeting Point
- CoD
- Split Team
- Kingmaker
- Barred Spirral

Keep in mind the problem with Meeting Point is not the symmetry anymore, you fixed that in the last release. The problem is the collision system that favours moving to the right side when there's a collision.

ntk
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Re: color of teams

Post#14 » 23 Dec 2016, 20:51

The beAst solution is to implement 2 team for each map:
1. Training
2. Ranked match

With some easy swap function of the bots white/red from one to other team

NullPointer give some idee on simple swap function for convert white<->red

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HBomb
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Re: color of teams

Post#15 » 23 Dec 2016, 21:28

Honestly, this swapping team sides in click sounds like a lot of work for GFX with very little and temporary gain for us.

Separating training and effective AI sounds reasonable since the problem can occur repeatedly and is arguably counter-intuitive. I vote for this, but against the prior as unnecessary.

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Re: color of teams

Post#16 » 24 Dec 2016, 00:25

HBomb wrote:Honestly, this swapping team sides in click sounds like a lot of work for GFX with very little and temporary gain for us.

Separating training and effective AI sounds reasonable since the problem can occur repeatedly and is arguably counter-intuitive. I vote for this, but against the prior as unnecessary.


+1
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GFX47
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Re: color of teams

Post#17 » 24 Dec 2016, 00:30

I must admit I also prefer this solution XD

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LuBeNo
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Re: color of teams

Post#18 » 02 May 2017, 14:11

ntk wrote:The best solution is to implement 2 team for each map:
1. Training
2. Ranked match

I would love to separate practice (white / red) and ranked (white / red) AI's. Currently I fear testing in ranked maps, because I could accidentally submit the testing AI.
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