Night Fury ^^ wrote:Agree
Please keep it, AI are terrible without Currently Targeted
AIs aren't terrible without it because your opponent doesn't have it either :p the ceiling for all players moved which means nothing really hurt or helped you in the end.
The difference now is that without currently targetted there's many avenues to compensate for this increasing the number of strategies players use.
Actually, I disagree with both of you. Bots aren't terrible with currently targeted, they just are further from optimal. In reality, even without currently targeted, attacking based on shields alone helps remove at least some of the target switching. As for the "it's everyone's problem now"/"ceiling is moved" argument, I think it only goes to a certain point, and in this case, I don't think it works (simply put, currently targeted rewarded you by removing the major question of how to avoid target switching, while tags do not in any way do that right now (except for snipers), and tags are used completely differently
Now let's say currently targeted and tags co-existed (and this probably goes against gfx's vision of the game, but let's assume this otherwise), I would think that the use of different strategies for tags would actually go up (not down) as you now do not have to be worried about wasting time trying to prevent target switching, and you thus could place even more tags. Tags alone add a lot of depth to the game, it's just that them affecting normal actions takes them away because attacking is an action, and attacking is very important (in my opinion more important than scoring) in this game