Not Subs

BaSingWolf
Hello World
Hello World
Posts: 1

Not Subs

Post#1 » 20 Dec 2016, 03:01

Not statements would be great! I know you can't have a simple not with as many lines would be active due to most being inactive, so it would not functon with simple not''s. However if you add sub tree functions with outputs... Such as,

1. Input trigger hits Not Subtree acting as a condition of sorts.
2. In Subtree input hits Condition ( if enemy at short range )
3. Input hits Condition ( if resource at short range )
4. Not Subtree outputs true if no input passed and false if input did pass.

You would really only need to code 2 new action nodes for subtrees. An Output action node and a NotOutput action node. Both would be great for improving subtrees!

Now for the buttering up part. This game is AWSOME and my hat is off with the deepest of bows to you sir.

Thank you,
BaSingWolf

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