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AI unique identifier and node count

Posted: 09 Jan 2019, 13:31
by Vanadio
Mainly for tournaments where there could be restrictions in AI changes and/or AI total node count, it would be useful to have:

1) a unique ID generated from the AI itself with some sort of system that would return same ID if nodes, links and priority order are kept the same but also if you moved something somewhere keeping the logic intact (IE I moved a node one click right to align better, but didn't change the logic).

2) total node count

These values could be made public only for the AI submitted to a specific tournament.