conditional subtrees

mcompany
Autonomous Entity
Autonomous Entity
Posts: 865

Re: conditional subtrees

Post#21 » 03 Jun 2018, 18:58

Possible? Yes. But it runs through all of your tags and is somewhat complicated to do on our side that I'd rather it be built into the game

sollniss
Automaton
Automaton
Posts: 176

Re: conditional subtrees

Post#22 » 04 Jun 2018, 12:06

You just need 1 tag and it takes 4 extra nodes besides the subtree.
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Norljus
Algorithm
Algorithm
Posts: 55

Re: conditional subtrees

Post#23 » 31 Jul 2018, 10:58

sollniss wrote:This is easily possible with tags now. I use it in my AI a lot.

Yes. But I have quite a few situations were taging seems like a clutch to help with a lack of expressivenes in the language.

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