Page 1 of 1

In-game tutorial for counters

Posted: 25 Nov 2018, 01:15
by Revenge
gladiabots counters.png
gladiabots counters.png (1 MiB) Viewed 1339 times

Re: In-game tutorial for counters

Posted: 29 Nov 2018, 09:01
by GFX47
I'm open to ideas! ;)

Re: In-game tutorial for counters

Posted: 29 Nov 2018, 13:36
by M4L4
i'm working on something like

viewtopic.php?f=3&t=1718

It has Setup, multiple counters incrementing together, counters incrementing with other counters, resets etc. Everything you need to get a good grasp of the subject.
The problem is that a bullet counter is absolutely not attractive for a newcomers doing tutorials, so i'm working on a more action related script to present.

Re: In-game tutorial for counters

Posted: 29 Nov 2018, 20:27
by Bockwurst
Maybe this:

Use counters to indentify if number of enemies is lower than number of allies (+self).
If true, send one bot resource collecting

Re: In-game tutorial for counters

Posted: 29 Nov 2018, 21:35
by M4L4
Bockwurst wrote:Maybe this:

Use counters to indentify if number of enemies is lower than number of allies (+self).
If true, send one bot resource collecting


Yes something not too compicated but that can have an immediate impact on the game

Re: In-game tutorial for counters

Posted: 29 Apr 2019, 07:16
by balakrishnan1992
I was trying to use team counter and team tag to implement a priority based gathering strategy to understand how counters and tags work. I am having some unexpected behavior.

The configuration of my team is: 2 Assaults, 1 MG and 1 Sniper.

The strategy I am currently exploring is,
-If there are no enemies left:
i. Machine gun chooses the closest resource to score
ii. Sniper chooses the closest resource that is not chosen by the MG
iii. Assault A chooses closest resource not chosen by the MG or sniper followed by Assault B choosing the closest resource not chosen by any other ally.

I am using counters to make sure that the steps i. to iii. are followed sequentially, however, they still end up tagging just the closest one instead of the closest unique one. I am attaching some screenshots of the relevant AIs. I am currently playing it on the android version.