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Aiming filter

Posted: 19 Nov 2018, 08:33
by ElvenMonk
I know there is a trello ticket for this, but maybe some specific idea can help prioritize this feature.

My proposal is about values for aiming filter:
"Not aiming"
"0-25%"
"25-50%"
"50-75%"
"75-100%"
"Firing"

Values represent state of aiming at the beginning of the tick.

Pros:
Most use cases are covered, eliminating the need for counting.
Values play well with values of existing "shield/health" filters.
Values change exactly between ticks for all bots, except assault.

I found aiming as an important peace of decision making for bot AIs, and above doesn't sound extremely difficult to implement..

Same thing about "Shield recharging". I found these 2 to be related to each other, so don't want to create another thread.

Values for "time passed to start recharging" filter might be:
"0-25%"
"25-50%"
"50-75%"
"75-100%"
"Recharging"

I don't think there is a need for 6th value here. There is a shield filter to distinguish "fully recharged" state.

P.S: There is one more ticket somewhat related, but from my perspective it doesn't add any value to the game anymore, and can be safely removed from trello.

Re: Aiming filter

Posted: 05 Jan 2019, 23:09
by masterplayer
Being able to decide between "firing" and "not firing" would be awesome. You could tell your bots to shoot x times (without plenty of tags counting ticks). IMO 6 different states of aiming are too many.

5 different states of recharging are not necessary, since we have the "not empty shield" filter telling you to move forward.

Re: Aiming filter

Posted: 27 Jan 2019, 10:42
by masterplayer
Forget about it. Just did it with counters 8-)