Aiming filter

ElvenMonk
Neural Network
Neural Network
Posts: 238

Aiming filter

Post#1 » 19 Nov 2018, 08:33

I know there is a trello ticket for this, but maybe some specific idea can help prioritize this feature.

My proposal is about values for aiming filter:
"Not aiming"
"0-25%"
"25-50%"
"50-75%"
"75-100%"
"Firing"

Values represent state of aiming at the beginning of the tick.

Pros:
Most use cases are covered, eliminating the need for counting.
Values play well with values of existing "shield/health" filters.
Values change exactly between ticks for all bots, except assault.

I found aiming as an important peace of decision making for bot AIs, and above doesn't sound extremely difficult to implement..

Same thing about "Shield recharging". I found these 2 to be related to each other, so don't want to create another thread.

Values for "time passed to start recharging" filter might be:
"0-25%"
"25-50%"
"50-75%"
"75-100%"
"Recharging"

I don't think there is a need for 6th value here. There is a shield filter to distinguish "fully recharged" state.

P.S: There is one more ticket somewhat related, but from my perspective it doesn't add any value to the game anymore, and can be safely removed from trello.

masterplayer
Algorithm
Algorithm
Posts: 68

Re: Aiming filter

Post#2 » 05 Jan 2019, 23:09

Being able to decide between "firing" and "not firing" would be awesome. You could tell your bots to shoot x times (without plenty of tags counting ticks). IMO 6 different states of aiming are too many.

5 different states of recharging are not necessary, since we have the "not empty shield" filter telling you to move forward.

masterplayer
Algorithm
Algorithm
Posts: 68

Re: Aiming filter

Post#3 » 27 Jan 2019, 10:42

Forget about it. Just did it with counters 8-)

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