Training explanation of numerical conditions

sparr
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Posts: 12

Training explanation of numerical conditions

Post#1 » 05 Oct 2018, 00:34

Today I learned that I can set conditions to things like >=3 instead of just "Exists" or "Not Exists". I had seen the interface for it already, which is easily reached by choosing the Score Advantage conditions, but I had no idea it was available for other conditions by clicking the "Exists" element in the top right.

I think a training level should illustrate this feature.

Bockwurst
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Re: Training explanation of numerical conditions

Post#2 » 06 Oct 2018, 16:39

I've seen a lot of people struggle with this on discord
+1

pier4r
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Posts: 3390

Re: Training explanation of numerical conditions

Post#3 » 06 Oct 2018, 19:40

yes I also saw a lot of people discovering this like a godsend.
+1
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Training explanation of numerical conditions

Post#4 » 06 Oct 2018, 20:45

If you have any idea, I'm all ears! :D

pier4r
Skynet
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Posts: 3390

Re: Training explanation of numerical conditions

Post#5 » 06 Oct 2018, 23:05

couldn't you make a small tip like "click here to discover the additional options"? Especially at the first training matches, then the player will likely use it.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

sparr
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Posts: 12

Re: Training explanation of numerical conditions

Post#6 » 09 Oct 2018, 17:00

A training level could start with an AI that already uses this feature, and require the player to change it to a different threshold, maybe correcting a >= to <=

Bockwurst
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Posts: 25

Re: Training explanation of numerical conditions

Post#7 » 10 Oct 2018, 11:28

A level where if you wait until you killed all the enemies, the time runs out. So you say if enemy <= 2 catch closest resource

Edit:
Combine that with sparrs idea. You'll have to change the condition from if enemy exists to <=2

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