
Daily reward for encourage more player active
Re: Daily reward for encourage more player active
Thought about it but it's just another one of those mobile games shady retention techniques I despise.
Re: Daily reward for encourage more player active
Daily challenges on the other hand are much more interesting and give a much more legitimate reason for players to launch the game

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Re: Daily reward for encourage more player active
more active player more enjoyable we face different player.
since you released at steam, i saw gradually increased people play gladiabot.
also this forum active more than before
since you released at steam, i saw gradually increased people play gladiabot.
also this forum active more than before
Re: Daily reward for encourage more player active
More interested/interesting players yes.
Re: Daily reward for encourage more player active
but it is there already. Get your score higher! (or the XP) The only thing is that no grinding helps to simply raise your score if you lose.
maybe the first 50k XP daily points (regardless of the current XP level) could give an additional +25 / +100 unlock points.
maybe the first 50k XP daily points (regardless of the current XP level) could give an additional +25 / +100 unlock points.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Daily reward for encourage more player active
GFX47 wrote:Thought about it but it's just another one of those mobile games shady retention techniques I despise.
This is probably my favorite answer on the forum. Also +1 to daily challenges. :3
Re: Daily reward for encourage more player active
Revenge wrote:GFX47 wrote:Thought about it but it's just another one of those mobile games shady retention techniques I despise.
This is probably my favorite answer on the forum. Also +1 to daily challenges. :3
Just so that people know where to vote for it:
https://trello.com/c/0vRKVNnZ/904-daily-challenge-missions
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