There are already my/enemy score advantage conditions and my/enemy count checks, why not make my/enemy score advantage conditions?
My/Enemy Count Advantage
Re: My/Enemy Count Advantage
Do you mean enemy count?
Well I think it is really low priority. There are always 4 bots so it is pretty easy. If allies = 3 and enemies = 3 , advantage.
If enemies = 4 and allies = 2, disadvantage.
And actually once one bot is lost, the match is mostly decided (aside rare cases), so you don't need much more. It is not a large amount of nodes.
Well I think it is really low priority. There are always 4 bots so it is pretty easy. If allies = 3 and enemies = 3 , advantage.
If enemies = 4 and allies = 2, disadvantage.
And actually once one bot is lost, the match is mostly decided (aside rare cases), so you don't need much more. It is not a large amount of nodes.
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Re: My/Enemy Count Advantage
Plus, the check needs to be more complicated to account for bot class. For example, strategically speaking, is machinegun+sniper equal to assault+shotgun? Unlike resource counts where 2 resources = 2 resources.
Re: My/Enemy Count Advantage
Hairy Phil wrote:Plus, the check needs to be more complicated to account for bot class. For example, strategically speaking, is machinegun+sniper equal to assault+shotgun? Unlike resource counts where 2 resources = 2 resources.
So you want to count sniper as two bots? Lol. Class doesn't matter, 4 bots are always going to win against 3.
I'm all for a bit advantage condition because it takes quite a few nodes right now.
Re: My/Enemy Count Advantage
The game needs more generic way to compare something to something else. Amount to amount, distance to distance, time to time..
Re: My/Enemy Count Advantage
3v4 and 2v3 is not always about losing.
But main issue is filters inside of comparator. Its rly helpful to know another differences:
1) Number of ally bots that attacking > enemy bots that attacking (for example 4 bots in each team but only 2 enemy fighting and rest just walking around)
2) Number of my lowHP bots > enemies lowHP bots.
3) Number of my farmers > enemies farmers.
In current state players need to make big web of nodes just for this. Its not a big problem to add another target "My team advantage" like a "Score advantage" This approach will allow to replace 10 nodes into 1.
But main issue is filters inside of comparator. Its rly helpful to know another differences:
1) Number of ally bots that attacking > enemy bots that attacking (for example 4 bots in each team but only 2 enemy fighting and rest just walking around)
2) Number of my lowHP bots > enemies lowHP bots.
3) Number of my farmers > enemies farmers.
In current state players need to make big web of nodes just for this. Its not a big problem to add another target "My team advantage" like a "Score advantage" This approach will allow to replace 10 nodes into 1.
Re: My/Enemy Count Advantage
I made an enemy count advantage node set. I'll post it later today when I'm out of school
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