Dynamic music

Nullpersona
Script
Script
Posts: 10

Dynamic music

Post#1 » 17 Aug 2018, 11:31

Music split into channels that are represented by the bots on the field, their status, and what they are doing. Different compositions of bots would mean a different overall sound, while differing behaviors would result in varying progressions. A single set of synchronized stems could provide endless possibilities, and would help the soundtrack to not go stale, while being informative.

User avatar
Revenge
Neural Network
Neural Network
Posts: 403
Contact:

Re: Dynamic music

Post#2 » 18 Aug 2018, 03:42

Oh, I thought this would be a post about having the ability to play the music normally during battles instead of the sped-up version.

Nullpersona
Script
Script
Posts: 10

Re: Dynamic music

Post#3 » 18 Aug 2018, 08:30

The current music is a short loop that is energetic, but wears out quickly, regardless of speed.
Rather than needing an entire soundtrack, this feature would generate a fresh song every match, even from a short loop.

Return to “Feature Requests”

Who is online

Users browsing this forum: No registered users and 1 guest