Music split into channels that are represented by the bots on the field, their status, and what they are doing. Different compositions of bots would mean a different overall sound, while differing behaviors would result in varying progressions. A single set of synchronized stems could provide endless possibilities, and would help the soundtrack to not go stale, while being informative.
Dynamic music
Re: Dynamic music
Oh, I thought this would be a post about having the ability to play the music normally during battles instead of the sped-up version.
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Re: Dynamic music
The current music is a short loop that is energetic, but wears out quickly, regardless of speed.
Rather than needing an entire soundtrack, this feature would generate a fresh song every match, even from a short loop.
Rather than needing an entire soundtrack, this feature would generate a fresh song every match, even from a short loop.
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