More options for movement and detection
Posted: 02 Aug 2018, 13:31
Please add more options for movement and detection (explained with examples):
- Directional movement
Allow movement based on a heading 0 to 180 and -1 to -179 degrees where 0 means straight to the enemy border and positive numbers denote headings to the right of 0. Actions: "Move heading 45" -> move at heading 45, "Turn -10" -> Turn left 10 degrees from last heading, "Turn +10" -> turn right from last heading, "Move to closest enemy +10": Move 10 degrees to the right of closest enemy.
Filter: "Heading less or equal than 45 and greater than -45"
- Directional detection
Filters: "Enemy at heading less or equal than 45 and greater than -45" -> enemy is in the small sector between these headings, "Enemy at heading less or equal than -45 and greater than 45" -> enemy is in the large sector between these headings. The same for a bearing instead of a heading.
- Positional movemement
"Move to Location 0,0" -> Move to the center, "Move to Location -25,25" move to the left corner on the enemy side. That was already suggested here Bot plotting (exact location), but I would also like the grid points to be normal objects, that could ie be taged.