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AIs Tree Structure

Posted: 17 May 2018, 16:01
by ElvenMonk
As a module oriented developer I tend to have lots of small sub AIs. Usually they are organized to some kind of tree structure using alpha numeric prefixes. But still it is difficult to handle 50+ sub AIs in a plane list. I would like to have an ability to organize AIs in groups and to be able to collapse and expand this groups in AIs list.

What do you think, guys?

Re: AIs Tree Structure

Posted: 17 May 2018, 17:57
by masterplayer
The possibility to group AIs in folders would be very helpful. +1

Re: AIs Tree Structure

Posted: 17 May 2018, 18:48
by pier4r
Folders for AI were requested long ago (2016). In any case: +1

Re: AIs Tree Structure

Posted: 23 May 2018, 05:36
by Revenge
pier4r wrote:Folders for AI were requested long ago (2016). In any case: +1

Where's Mcompany? He needs another nickle. ;)